Gate Pass Gazette July's Sneak Peek

Savannah Broadway

Managing the Gate Pass Gazette
A cheerfully smiling construct made of red strawberry cake sits, swinging its legs on an ancient-looking green book, with a shelf of books in the background. It has three pink candles burning on its head, and the top of its head, shoulders, arms, and legs are covered in white icing that drips almost like candle wax. Strawberries decorate its shoulders and smaller ones serve as its buttons.


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Sugar and Spice, but Not Always Nice: The Culinary Delights of the Fey

Once a year the goblin merchants of the Dreaming pass through villages and hamlets of the mortal planes, bringing with them the delicacies of the fey realms. Their wares are strange and delightful, but many bear a hidden cost. Nowhere else can adventurers buy spun sugar blades or taste the goblins' fruit or find any number of wonderful, terrible things the fey have on offer—and nowhere else will they pay quite so dearly.
In this article you will discover the wonders and terrors of the Goblin Market, including edible weapons and items, the culture of the fey who produce them, and new heritage gifts for gnomes and goblins. By Washington C Pearce.

Stronghold Upgrades: Fanciful Features

As they increase in grade, strongholds naturally increase in size and power. However, some heroes may want to invest in their base of operations in more ways than simply expanding its acreage. The fanciful features enclosed provide exactly that opportunity to brave landowners: a combination of enchantments and constructions, these features allow characters to improve upon their strongholds to support them both during downtime and while out adventuring. By Michael McCarthy.

The World's Turns: New Environments for Combat
The most memorable combat does not happen in featureless plane. Ideally, the world around the fight is alive and dynamic, and where a fight happens can be just as important as who is fighting. Smart combatants can use this to their advantage, using the world around them as a weapon, while those who are unprepared may find themselves falling to the dangers of the battlefield long before they are struck down by an enemy. This article adds new several new environments for Narrators to interest and challenge their players with. By Iris Spring.

Living Labyrinths: Fighting Titanic Creatures from the Inside
Some creatures are so vast that stepping inside them is like entering a world of its own. Whether swallowed whole or venturing through a wound, adventurers will find the interior no less dangerous than the beast itself. Within, parasitic horrors cling to living walls, rivers of bile surge unpredictably, and chambers shift as the creature breathes. This article includes special region rules, as well as several exploration challenges and monster variants to allow adventurers to fight such creatures from the inside! By Nathan Ruello.

Art by Indi Martin
 

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