Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Spatzimaus" data-source="post: 1471075" data-attributes="member: 3051"><p>Not that this hasn't come up before, but I figure I might as well reiterate a House Rule we've used since 3.0 that solved this problem perfectly for us. Basically, the limiting factor for most buff spells (duration) became a non-issue when items were involved, so we wanted to fix that in general.</p><p></p><p>In short:</p><p></p><p>Craft Wondrous Item can't make any "always-on" items. If you want that, either make it a Ring, Rod, or Arms/Armor as appropriate.</p><p></p><p>So, the Belt of Giant Strength might cast <em>Bull's Strength</em> five times per day, at Caster Level 3. When this item was translated to 3.5E, nothing had to change; it could now still cast it five times per day.</p><p></p><p>Actually, we expanded the basic rules a bit, by giving three options:</p><p>1> Standard Activation: The default. The item takes a Standard Action to activate. Cost is 360gp * spell level * caster level * uses per day.</p><p>2> Command Activated: The item only takes a Free Action to activate (all you need is a thought or one word). Cost is 500gp * spell level * caster level * uses per day.</p><p>3> Interruptible Activation: The item takes a Free Action to activate, AND you can choose to only use part of the duration, so instead of "X charges", it's listed as "X rounds". For example, the Boots of Speed. Cost is 750gp * spell level * (caster level * uses per day). The reason I put that last part in parentheses is that the product is all that matters; if the duration is 1 round/level, and you have caster level 10, then the item has 10 rounds of use.</p><p></p><p>So anyway, we went back through the DMG and converted all the use-activated or continuous items to one of these three forms. It worked great so far, and when we shifted to 3.5E there wasn't suddenly a bunch of scrambling for new items.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 1471075, member: 3051"] Not that this hasn't come up before, but I figure I might as well reiterate a House Rule we've used since 3.0 that solved this problem perfectly for us. Basically, the limiting factor for most buff spells (duration) became a non-issue when items were involved, so we wanted to fix that in general. In short: Craft Wondrous Item can't make any "always-on" items. If you want that, either make it a Ring, Rod, or Arms/Armor as appropriate. So, the Belt of Giant Strength might cast [i]Bull's Strength[/i] five times per day, at Caster Level 3. When this item was translated to 3.5E, nothing had to change; it could now still cast it five times per day. Actually, we expanded the basic rules a bit, by giving three options: 1> Standard Activation: The default. The item takes a Standard Action to activate. Cost is 360gp * spell level * caster level * uses per day. 2> Command Activated: The item only takes a Free Action to activate (all you need is a thought or one word). Cost is 500gp * spell level * caster level * uses per day. 3> Interruptible Activation: The item takes a Free Action to activate, AND you can choose to only use part of the duration, so instead of "X charges", it's listed as "X rounds". For example, the Boots of Speed. Cost is 750gp * spell level * (caster level * uses per day). The reason I put that last part in parentheses is that the product is all that matters; if the duration is 1 round/level, and you have caster level 10, then the item has 10 rounds of use. So anyway, we went back through the DMG and converted all the use-activated or continuous items to one of these three forms. It worked great so far, and when we shifted to 3.5E there wasn't suddenly a bunch of scrambling for new items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just say NO to buff items, the crack of D&D.
Top