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<blockquote data-quote="BlackMoria" data-source="post: 3556166" data-attributes="member: 424"><p>If you are the DM, you can modify the effects of the spell as you please. Be aware of course that it is a very slippery slope because players, being the creative creatures they are, will ask for modifications to other spells and thus is the road to gaming hell paved...</p><p></p><p>Also, if you use create water as a save or die effect like you envision, then the level need to bumped way up to maintain the internal consistency of the spell system.</p><p></p><p></p><p></p><p>It is apparent you are inexperienced at this. You, as DM, set the tone and rules and game ettiquette. Dealing with problem players is a chapter until itself so it is best to be more specific in another thread. </p><p></p><p>Metagaming thinking - well, what *I* do in my campaign is disallow it. The player states character is acting on something he can't possibly know and I tell him he can't because his character doesn't know whatever he is trying to act on. The player can try to convince me how his character know what he does but if the reason is thin or outright crap - sorry, nice try but NO.</p><p></p><p></p><p></p><p>Well, if the rogue truly 'stumbles' upon the party in this situation as it was just blind luck he chose that building to look through for loot and finds the captive party or the rogue goes looking for the party when he returns and can't find them - that is legimate and not metagaming. However, if the rogue says 'this building', know full well that your discussion puts the party there....uh,uh...sorry, doesn't happen that way so rogue need to demonstrate a very logical reason why that building at that time.</p><p></p><p></p><p></p><p>That is not metagaming but an alignment issue. Treated by the Hand of DM Fiat in whatever fashion that alignment violations are handled in your campaign. IMC, monk's alignment slides on the lawful-chaos axis and good-evil axis depend on the severity of the offence against his alignment 'mores' and consequences follow.</p></blockquote><p></p>
[QUOTE="BlackMoria, post: 3556166, member: 424"] If you are the DM, you can modify the effects of the spell as you please. Be aware of course that it is a very slippery slope because players, being the creative creatures they are, will ask for modifications to other spells and thus is the road to gaming hell paved... Also, if you use create water as a save or die effect like you envision, then the level need to bumped way up to maintain the internal consistency of the spell system. It is apparent you are inexperienced at this. You, as DM, set the tone and rules and game ettiquette. Dealing with problem players is a chapter until itself so it is best to be more specific in another thread. Metagaming thinking - well, what *I* do in my campaign is disallow it. The player states character is acting on something he can't possibly know and I tell him he can't because his character doesn't know whatever he is trying to act on. The player can try to convince me how his character know what he does but if the reason is thin or outright crap - sorry, nice try but NO. Well, if the rogue truly 'stumbles' upon the party in this situation as it was just blind luck he chose that building to look through for loot and finds the captive party or the rogue goes looking for the party when he returns and can't find them - that is legimate and not metagaming. However, if the rogue says 'this building', know full well that your discussion puts the party there....uh,uh...sorry, doesn't happen that way so rogue need to demonstrate a very logical reason why that building at that time. That is not metagaming but an alignment issue. Treated by the Hand of DM Fiat in whatever fashion that alignment violations are handled in your campaign. IMC, monk's alignment slides on the lawful-chaos axis and good-evil axis depend on the severity of the offence against his alignment 'mores' and consequences follow. [/QUOTE]
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