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Keeping low level commoners competitive in athletics
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<blockquote data-quote="Asmor" data-source="post: 3670750" data-attributes="member: 1154"><p>I just came up with a cool idea for a fantasy sport (it's kind of like a cross between lacrosse and ultimate frisbee, except you use a plain stick and a ring which you have to catch and throw with the stick) and I think it'd be fun to give the players a chance to play it...</p><p></p><p>The big problem, though, is that I'm not really sure how to stat an athlete-- someone who's good at the game, but not much more skilled than a 1st level commoner.</p><p></p><p>I'm thinking the best route here might be to make it a skill, with a special feat that grants a +4 bonus. I'd allow a portion of your BAB to add to the skill, which would basically mean that the players could improve at the game, but unless they actually spend some skill points on it (or-- Pelor forbid-- a feat!), it's entirely likely that a 1st level commoner who's trained extensively could be a challenge for them.</p><p></p><p>Something like this (note that the name of the game is Bally, which rhymes with Rally, not Folly):</p><p></p><p><strong>Bally</strong> (Dex)</p><p><strong>Check</strong>: You make a Bally check when attempting to throw or catch a Ballyring.</p><p><strong>Action</strong>: Throwing a Bally ring is a standard action. Catching one is an immediate action.</p><p><strong>Try Again</strong>: No</p><p><strong>Special</strong>: You add one half your BAB to your Bally checks. In addition, if you have Weapon Focus for any thrown weapon, or any other bonuses on attack rolls for thrown weapons, you add that to your Bally Checks. For example, a halfling gets a +1 racial bonus on Bally checks because of his race's aptitude with thrown weapons.</p><p></p><p><strong>Bally Training</strong></p><p>You have spent a lot of time and effort training in the sport of Bally.</p><p><strong>Benefit</strong>: You get a +4 competence bonus on all Bally Checks.</p><p></p><p>So what do you guys think of that?</p></blockquote><p></p>
[QUOTE="Asmor, post: 3670750, member: 1154"] I just came up with a cool idea for a fantasy sport (it's kind of like a cross between lacrosse and ultimate frisbee, except you use a plain stick and a ring which you have to catch and throw with the stick) and I think it'd be fun to give the players a chance to play it... The big problem, though, is that I'm not really sure how to stat an athlete-- someone who's good at the game, but not much more skilled than a 1st level commoner. I'm thinking the best route here might be to make it a skill, with a special feat that grants a +4 bonus. I'd allow a portion of your BAB to add to the skill, which would basically mean that the players could improve at the game, but unless they actually spend some skill points on it (or-- Pelor forbid-- a feat!), it's entirely likely that a 1st level commoner who's trained extensively could be a challenge for them. Something like this (note that the name of the game is Bally, which rhymes with Rally, not Folly): [b]Bally[/b] (Dex) [b]Check[/b]: You make a Bally check when attempting to throw or catch a Ballyring. [b]Action[/b]: Throwing a Bally ring is a standard action. Catching one is an immediate action. [b]Try Again[/b]: No [b]Special[/b]: You add one half your BAB to your Bally checks. In addition, if you have Weapon Focus for any thrown weapon, or any other bonuses on attack rolls for thrown weapons, you add that to your Bally Checks. For example, a halfling gets a +1 racial bonus on Bally checks because of his race's aptitude with thrown weapons. [b]Bally Training[/b] You have spent a lot of time and effort training in the sport of Bally. [b]Benefit[/b]: You get a +4 competence bonus on all Bally Checks. So what do you guys think of that? [/QUOTE]
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Keeping low level commoners competitive in athletics
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