eriktheguy
First Post
FF VI is my favorite game, so I made a boss that's so high level I will probably never use it.
I'm thinking of making the 3 goddess statues lower level solos. Each one gives Kefka a major buff while it is alive, so the players have incentive to destroy them.
Anyways, he's cooler than Sephiroth.
"Life... dreams... hope... Where do they come from? And where do they go? Such meaningless things...I'll destroy them all!"
View attachment Kefka.pdf
Edits:
Re-added the trine attack, which will let Kefka attack one or two more times per round (It got deleted during a crash)
Changed his flail attack to allow one additional target per round.
Added the havoc wing attack because Kefka only had one recharge power (and aside from being bloodied he was pretty much limited to standard actions).
Changed ongoing damage from light of judgement and bonus damage from HATE to 20 (because it's generally 5 damage per tier and I just realized this guy is tier 4...)
Wall of light increased to infinite range, because Kefka used it to nuke far away towns in the game.
Kefka's redesigned At-wills now allow him to provoke multiple OAs on his turn to use his bonus HATE damage against multiple targets per turn.
Yes, I realize that trine lets Kefka blind multiple targets a turn with -4 to save, by that level I'm hoping that a party has some serious contingencies they can pull out of their ass.
The battleground is the top of a high tower made of rubble and rocks. The terrain is mostly flat, with a few very tall rocks for blocking terrain (Kefka likes to stand on these when using light of judgement). About half of the terrain hindering rocks and rubble (mostly for show, I doubt this affects most epic characters).
I'm thinking of making the 3 goddess statues lower level solos. Each one gives Kefka a major buff while it is alive, so the players have incentive to destroy them.
Anyways, he's cooler than Sephiroth.
"Life... dreams... hope... Where do they come from? And where do they go? Such meaningless things...I'll destroy them all!"
View attachment Kefka.pdf
Edits:
Re-added the trine attack, which will let Kefka attack one or two more times per round (It got deleted during a crash)
Changed his flail attack to allow one additional target per round.
Added the havoc wing attack because Kefka only had one recharge power (and aside from being bloodied he was pretty much limited to standard actions).
Changed ongoing damage from light of judgement and bonus damage from HATE to 20 (because it's generally 5 damage per tier and I just realized this guy is tier 4...)
Wall of light increased to infinite range, because Kefka used it to nuke far away towns in the game.
Kefka's redesigned At-wills now allow him to provoke multiple OAs on his turn to use his bonus HATE damage against multiple targets per turn.
Yes, I realize that trine lets Kefka blind multiple targets a turn with -4 to save, by that level I'm hoping that a party has some serious contingencies they can pull out of their ass.
The battleground is the top of a high tower made of rubble and rocks. The terrain is mostly flat, with a few very tall rocks for blocking terrain (Kefka likes to stand on these when using light of judgement). About half of the terrain hindering rocks and rubble (mostly for show, I doubt this affects most epic characters).
Last edited: