Uber Dungeon
First Post
So here are the racial traits that kobold gave the half-oger
Average Height: 7’ 2” – 7’ 11”
Average Weight: 320 – 410 lbs.
Ability Scores: +3 Strength, +2 Constitution, -2 Intelligence (Yes, this is a penalty. Half-ogres are, as a rule, dumb as a stump, even those that choose the life of an adventurer.)
Size: Medium
Speed: 7
Vision: normal
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Nature
Door Opener: Any time you make a Strength-based skill check you gain a +2 racial bonus to your die roll.
Ogre’s Hide: You gain a +1 bonus to AC and Fortitude defense.
Fury of the Wounded: You can use fury of the wounded as an encounter power.
Fury of the Wounded (Half-Ogre Racial Power)
As the blood flows from your body, the rage of your ogre ancestry fills you and you strike with savage fury against your enemy.
Trigger: You are hit by an attack that deals damage to you
Immediate Reaction Close burst 2
Target: one enemy in burst
Effect: You may make a melee basic attack against one enemy in range.
This is fairly cool, but I wonder why the heck +3 STR, +2 CON, -2 INT... Why not just +2 STR, +2 CON? I mean I get there reasoning cuz they say there dumb. But does that really matter in 4e? Each race gets 2 +2's, it's a simple guideline.
opinion of me.
Average Height: 7’ 2” – 7’ 11”
Average Weight: 320 – 410 lbs.
Ability Scores: +3 Strength, +2 Constitution, -2 Intelligence (Yes, this is a penalty. Half-ogres are, as a rule, dumb as a stump, even those that choose the life of an adventurer.)
Size: Medium
Speed: 7
Vision: normal
Languages: Common, Giant
Skill Bonuses: +2 Endurance, +2 Nature
Door Opener: Any time you make a Strength-based skill check you gain a +2 racial bonus to your die roll.
Ogre’s Hide: You gain a +1 bonus to AC and Fortitude defense.
Fury of the Wounded: You can use fury of the wounded as an encounter power.
Fury of the Wounded (Half-Ogre Racial Power)
As the blood flows from your body, the rage of your ogre ancestry fills you and you strike with savage fury against your enemy.
Trigger: You are hit by an attack that deals damage to you
Immediate Reaction Close burst 2
Target: one enemy in burst
Effect: You may make a melee basic attack against one enemy in range.
This is fairly cool, but I wonder why the heck +3 STR, +2 CON, -2 INT... Why not just +2 STR, +2 CON? I mean I get there reasoning cuz they say there dumb. But does that really matter in 4e? Each race gets 2 +2's, it's a simple guideline.
opinion of me.