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[Kulan] Crisis in Bluffside PBP Campaign Guide
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<blockquote data-quote="Knightfall" data-source="post: 7798323" data-attributes="member: 2012"><p><strong><u>Other Important Locales/Organizations</u></strong></p><p><strong>Academy of Arcane Arts:</strong> The school of magic located in the Wizard District. Its headmaster is an elderly man named Finus Lomusin.</p><p><strong><strong>ASC Ore Squads:</strong></strong> These guards work exclusively in the Mining District to protect carts of unrefined Adamantine ore. They answer only to the Adamantine Security Council. Each squad has its own leader but that leader is chosen by the ASC. Failure is not an option for these squads; it can get you sent to the Dungeon.</p><p><strong>Asylum, the:</strong> Bluffside's final rest for the broken and insane. It is currently overflowing with those affected by the disaster in New City. It is located in that district.</p><p><strong>Bluffside Elites:</strong> The Elites are those promoted from the Regulars who have proved themselves exceptional. Rarely, new members come in without going through the Regulars. Lord Commander Reginald Oakfirst is the supreme leader of the Elites (and the Regulars). He usually delegates the day-to-day activities to his most trusted captains.</p><p><strong>Bluffside Mountain Rangers:</strong> The first line of defense in the mountains surrounding Bluffside. Their work rarely brings them into the city. The captain of the rangers is a man named Darius Slade.</p><p><strong>Bluffside Regulars:</strong> The day-to-day guards and soldiers of Bluffside. The city's charter says they are meant to protect every part of Bluffside, but they don't have much sway in the Mining District and Sordadon and absolutely none in the Wizard District. They tend to be overworked and underpaid, and after the disaster in New City, they are stretched very thin right now. The bulk of them are being tasked to Old City.</p><p><strong>Citadel of Phenbras:</strong> This is the high-security prison in the Commoners' District of Sordadon where the worst criminals are sent to die (or just suffer). It used to be the old naval academy, and it is a bleak and spartan place to be imprisoned. The Citadel is hard to escape from (magically reinforced) and can hold over 200 prisoners easily. Usually, it holds twice that many.</p><p><strong>Dungeon of Bluffside:</strong> This labyrinthine prison is in New City, and most of it exists underground. It is a dark and dangerous place and being sent to the Dungeon can be a death sentence, if you don't keep your head down and do your time. A lot of political prisoners are sent to the Dungeon. However, there are worse places to be sent, like the Citadel.</p><p><strong>Naval Academy:</strong> This military training ground can be found in the Sea District of Sordadon. It is run by Admiral Kale Benocia.</p><p><strong>Sectarian Guard:</strong> The elite guards of the Wizard District. Its leaders are cloaked in secrecy, and they answer only to the Wizard Council. Fear them in their own district and be wary of them when encountered in Bluffside's other districts.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 7798323, member: 2012"] [B][U]Other Important Locales/Organizations[/U] Academy of Arcane Arts:[/B] The school of magic located in the Wizard District. Its headmaster is an elderly man named Finus Lomusin. [B][B]ASC Ore Squads:[/B][/B] These guards work exclusively in the Mining District to protect carts of unrefined Adamantine ore. They answer only to the Adamantine Security Council. Each squad has its own leader but that leader is chosen by the ASC. Failure is not an option for these squads; it can get you sent to the Dungeon. [B]Asylum, the:[/B] Bluffside's final rest for the broken and insane. It is currently overflowing with those affected by the disaster in New City. It is located in that district. [B]Bluffside Elites:[/B] The Elites are those promoted from the Regulars who have proved themselves exceptional. Rarely, new members come in without going through the Regulars. Lord Commander Reginald Oakfirst is the supreme leader of the Elites (and the Regulars). He usually delegates the day-to-day activities to his most trusted captains. [B]Bluffside Mountain Rangers:[/B] The first line of defense in the mountains surrounding Bluffside. Their work rarely brings them into the city. The captain of the rangers is a man named Darius Slade. [B]Bluffside Regulars:[/B] The day-to-day guards and soldiers of Bluffside. The city's charter says they are meant to protect every part of Bluffside, but they don't have much sway in the Mining District and Sordadon and absolutely none in the Wizard District. They tend to be overworked and underpaid, and after the disaster in New City, they are stretched very thin right now. The bulk of them are being tasked to Old City. [B]Citadel of Phenbras:[/B] This is the high-security prison in the Commoners' District of Sordadon where the worst criminals are sent to die (or just suffer). It used to be the old naval academy, and it is a bleak and spartan place to be imprisoned. The Citadel is hard to escape from (magically reinforced) and can hold over 200 prisoners easily. Usually, it holds twice that many. [B]Dungeon of Bluffside:[/B] This labyrinthine prison is in New City, and most of it exists underground. It is a dark and dangerous place and being sent to the Dungeon can be a death sentence, if you don't keep your head down and do your time. A lot of political prisoners are sent to the Dungeon. However, there are worse places to be sent, like the Citadel. [B]Naval Academy:[/B] This military training ground can be found in the Sea District of Sordadon. It is run by Admiral Kale Benocia. [B]Sectarian Guard:[/B] The elite guards of the Wizard District. Its leaders are cloaked in secrecy, and they answer only to the Wizard Council. Fear them in their own district and be wary of them when encountered in Bluffside's other districts. [/QUOTE]
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