While following the tracks, Caerth mutters to himself. Eventually, he declares, "Must be a different wererat. Heavier, larger. Dangerous."
When they reach the house and barn, the druid whistles and calls his owl companion, briefly describing what they are looking for and asking Screech to scout the area, and the owl flies off silently. Caerth himself stands for a moment, finding the lack of animals disturbing.
"Bad feeling about this. Probably a trap," he agrees with Raius. Nevertheless, the half-orc unslings his bow, places an arrow on it loosely for easy drawing, and moves into the gulch towards the ramshackle hut.
It doesn't take long for Screech to both see and hear the group's quarry, as it glides down into the gulch. It quickly and silently wings its way back to the big druid and informs him that the wererat is sitting outside on the other side of the building. It was eating a small animal and it didn't see or hear Screech, although it was being wary. The whole process takes the bird about a minute.
Quinn releases his spiked chain from its holding loop but keeps it coiled in his hand.
"I guess we're investigating," Raius says quietly. He waits for the druid and Aureus to take the lead down into the gulch. He stays at the back of the group and guards Quinn and Phar's backs.
Phar has a conversation with his own feathered companion and it too joins the aerial scouting. "Could be a trap, but I think we must investigate. Let's give our scouts a little time first. Keep a sharp eye out. Wererats are known for their stealth."
Featar wings off high above the gulch but a gust of wind catches him awkwardly. It turns the bird over and the hawk is forced clser to the ground. It lets out a shrill call that worries Phar. The empathic link between the tow of them rings out in Phar's mind. There is fear in the hawk's mind, as it tries to gain altitude. Then a bow shot twangs and an arrow flies towards the bird. It hits the hawk right through the wing and the bird calls out to its master in agony. The hawk flaps awkwardly to the ground on the other side of the gulch.
There is a loud hissing snarl of satisfaction. The wererat comes into vew, in its hybrid form, with bow still in hand. It moves towards its intended prey. It doesn't look back towards where the group in descending the gulch, intent on the bird as its next meal. It is wearing full armor, which molds itself perfectly around its body. A wicked looking spear is slung on its back.
OOC: Bow shot vs. Featar >
1d20+13-2=28 (hit);
Damage >
1d8+3=9
I rolled a 6 for Featar's Move Silently check and the wererat also beat the bird's Hide check. Feater saw the wererat but did not hear it, which threw the bird off. Screech was not seen or heard by the wererat.
Here are the rolls:
COre COliseum Battle Map
If the group moves quickly and quietly, the PCs can get the drop on the wererat. Make Move Silently checks to avoid drawing the wererat's attention. The Listen DC is
1d20+10=15. The wererat's Spot is now
1d20+10+2=16, but it's so zoned in on the bird that the PCs get a +2 circumstance bonus on their own Hide checks. PCs that beat the wererat's Listen and Spot checks get to act in a surprise round. (Raius will not, however.)
[MENTION=11520]Scotley[/MENTION], make a Hide check for Feater as well. The bird gets a -2 circumstance penalty due to being scared out of its wits, however.