Kulan: Knightfall's Heroes of Carnell Game [IC]

JustinCase

the magical equivalent to the number zero
"Stop that one," Caerth reacts harshly as the half-orc shoulders his way past his injured companions in order to follow the fleeing cultist.

OOC: Caerth is not getting any friendlier under the influence of that evil dagger, is he? ;)
 

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Knightfall

World of Kulan DM
OOC: Can Phar advance and get a bow shot at the last cultist?
OOC: You can have him chase the cultist down the stairwell to the next level and try to take a shot, but he could be walking into an ambush or at least an unknown situation. It's up to you whether you want to take the risk.

The stairwell is 10 feet wide and, at least, 20 feet down to the the next level. If Phar advances and tries to shoot from the top of the stairwell, the last cultist is no longer visible. Phar can tell that the stairs likely end in a landing but he doesn't see a door.
 


Neurotic

I plan on living forever. Or die trying.
Maur drops his warhammer and whips some kind of bag from the belt. Hefting it for a moment, he throws it down at the retreating cultist. The bag bursts in strands of liquid which quickly dry and harden into tough, sticky strands.

Free: drop the weapon
Move: retreive item
Standard: Tanglefoot bag vs fleeing cultist: 1D20+7-4 = [8]+7-4 = 11 - adjust for extra range ( I went with 20' increment from memory) and / or high ground or some such. TOUCH attack
 
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Knightfall

World of Kulan DM
Aureus starts picking through the possessions of the dead cultists just as Caerth shouts.

"Stop that one," Caerth reacts harshly as the half-orc shoulders his way past his injured companions in order to follow the fleeing cultist.

OOC: Caerth is not getting any friendlier under the influence of that evil dagger, is he? ;)
Caerth easily reaches the top of the steps leading down to the next level (being careful to not step on any visible glyphs), and he sees that the fleeing cultist is at the bottom of the stairs trying to go through a closed wooden door. The man is roughly 15 feet away from Caerth and is struggling with the door, as if it is locked from the other side.

OOC: Caerth has time to attack or use a skill before Maur throws his tanglefoot bag.


Phar holds up and waits for the group to advance keeping himself toward the middle, bow at the ready.
Phar watches as Caerth rushes forward and Aureus starting going through the dead cultist's pockets. The others with the group don't seem as concerned by Caerth's warning, but Quinn nods to Phar that he is ready to back up the elven wizard if more foes appear.

Maur drops his warhammer and whips some kind of bag from the belt. Hefting it for a moment, he throws it down at the retreating cultist. The bag bursts in strands of liquid which quickly dry and harden into tough, sticky strands.

Free: drop the weapon
Move: retreive item
Standard: Tanglefoot bag vs fleeing cultist: 1D20+7-4 = [8]+7-4 = 11 - adjust for extra range ( I went with 20' increment from memory) and / or high ground or some such. TOUCH attack
The bag hits the cultist's lower back and glues him to the door in front of him. He yelps and struggles to peel himself off the door. "Open the door!" He yells, but his allies do not help him.
 

JustinCase

the magical equivalent to the number zero
OOC: Caerth has time to attack or use a skill before Maur throws his tanglefoot bag.

Caerth decides against his better judgement to run down the cultist, so he could perhaps use his new dagger again.

He moves up to him and attempts to grab his robe, when something sticky suddenly glues the man to the door.

OOC: So... does Caerth get hit by the tanglefoot bag?
 

Knightfall

World of Kulan DM
Caerth decides against his better judgement to run down the cultist, so he could perhaps use his new dagger again.

He moves up to him and attempts to grab his robe, when something sticky suddenly glues the man to the door.

OOC: So... does Caerth get hit by the tanglefoot bag?
The sticky substance causes Caerth's hand to be stuck to the cultist's back. It runs down the half-orc druid's arm and drips onto his feet sticking his boots to the stone floor.

OOC: I don't believe so, but we can say he did if you want go for the comedy value. Heh!

Make a Reflex check vs. DC 15 to keep from being stuck to the floor.
 

JustinCase

the magical equivalent to the number zero
He tries to avoid it, but the sticky stuff glues Caerths hand to the cultist, and as the half-orc reflexively takes half a step back, he curses as he steps into it as well.

With his free hand Caerth brings the dagger Kang close to the cultists face, careful not to touch either him or the gooey stuff.

 


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