Knightfall
World of Kulan DM
Restart Begins Here:
Your time at the Hillwall Inn has been restful, almost idyllic. Both Mazz and Ivoron are good hosts, and they are sorry to see you leave. But, they understand your purpose. Eike must be found and dealt with, and quickly, as Maur's commune seemed to suggest. You make preperations soon after watching Aries, and the villages that chose to return to Carnell, leave. Mazz puts together a bag full of food for the road and a bottle of mushroom wine for Maur. Aureus hugs the two children goodbye. The little girl is sad to see 'her heroes' leave. Her brother has to console her as you ride away from the inn and back into the heath.
Luciky, the weather is significantly better as you set out. The frost of the morning clings to the grasses and scattered trees of the heath and the few places with puddles of water on the road are frozen over. The mood as you ride is calm and serious. None of you are really sure what you're going to face when you finally find Eike. You have a general direction that you know the cultist went, but that's about it. Maur has his own plans for quickly finding the cultist.
Caerth broods on his horse. He is obviously thinking about what Mazz told him and about Aeron's letter. The contents still make him angry. He isn't sure how he'll react when... no, if he ever sees his mentor again. Ivoron had promised to go to the fort and let Caerth's mentor and Lorien know all that has happened. Aureus wrote as much as she could down for him before you left. It is possible that soldiers from the fort might come looking for you, and Eike, but Ivoron wasn't sure if the fort's commander would have men to spare.
Quinn rides quietly with Cruel Justice on his hip. The sword is less moody, but the two seem to still be at odds. Aureus and Qi are getting on famously and every once in a while the hutaakan rogue stifles a laugh, as the two communicate telepathically... likely about "CJ." Phar rides alongside his friend silently while studying the sky for signs of danger.
Angus scouts ahead but not to far.
It takes very little time for you to reach the campsite where you faced Xander and the godly aspect of Druaga. The Pillar of Songs easily guides the way once you are close enough. You find that the campsite seems to be in use, but none of you feel any sense of danger this time. The land seems to speak to Caerth and it is calm with all the typical sounds of nature present.
As you approach, you can see a single figure sitting next to a small campfire. The person is standing and looking towards you as you come down the trail.
OOC: Okay, so I'm going to end there until @MetaVoid has his character ready to go with a name and some background. While I'd prefer for him to make the character a local who was born in Carnell (and has been away for years), I'll leave that decision up to him. At the very least, the character should have a connection to at least one of the PCs.
Your time at the Hillwall Inn has been restful, almost idyllic. Both Mazz and Ivoron are good hosts, and they are sorry to see you leave. But, they understand your purpose. Eike must be found and dealt with, and quickly, as Maur's commune seemed to suggest. You make preperations soon after watching Aries, and the villages that chose to return to Carnell, leave. Mazz puts together a bag full of food for the road and a bottle of mushroom wine for Maur. Aureus hugs the two children goodbye. The little girl is sad to see 'her heroes' leave. Her brother has to console her as you ride away from the inn and back into the heath.
Luciky, the weather is significantly better as you set out. The frost of the morning clings to the grasses and scattered trees of the heath and the few places with puddles of water on the road are frozen over. The mood as you ride is calm and serious. None of you are really sure what you're going to face when you finally find Eike. You have a general direction that you know the cultist went, but that's about it. Maur has his own plans for quickly finding the cultist.
Caerth broods on his horse. He is obviously thinking about what Mazz told him and about Aeron's letter. The contents still make him angry. He isn't sure how he'll react when... no, if he ever sees his mentor again. Ivoron had promised to go to the fort and let Caerth's mentor and Lorien know all that has happened. Aureus wrote as much as she could down for him before you left. It is possible that soldiers from the fort might come looking for you, and Eike, but Ivoron wasn't sure if the fort's commander would have men to spare.
Quinn rides quietly with Cruel Justice on his hip. The sword is less moody, but the two seem to still be at odds. Aureus and Qi are getting on famously and every once in a while the hutaakan rogue stifles a laugh, as the two communicate telepathically... likely about "CJ." Phar rides alongside his friend silently while studying the sky for signs of danger.
Angus scouts ahead but not to far.
It takes very little time for you to reach the campsite where you faced Xander and the godly aspect of Druaga. The Pillar of Songs easily guides the way once you are close enough. You find that the campsite seems to be in use, but none of you feel any sense of danger this time. The land seems to speak to Caerth and it is calm with all the typical sounds of nature present.
As you approach, you can see a single figure sitting next to a small campfire. The person is standing and looking towards you as you come down the trail.
OOC: Okay, so I'm going to end there until @MetaVoid has his character ready to go with a name and some background. While I'd prefer for him to make the character a local who was born in Carnell (and has been away for years), I'll leave that decision up to him. At the very least, the character should have a connection to at least one of the PCs.