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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="JustinCase" data-source="post: 8279258" data-attributes="member: 6776182"><p>Caerth barks at the closest bear, ordering it to keep Hirasean low. The animal pounces on the cultists' champion, attempting to hold him there. Meanwhile the other bear keeps harassing the other cultists.</p><p></p><p>The half-orc then turns towards the fleeing bard and, holding out Kang, instinctively reaches out with the magical dagger's magic.</p><p></p><p><strong>"Stay!"</strong> he intones, and the word seems to have power ingrained in it.</p><p></p><p>[ooc]Bear 1 attempts a grapple on Hirasean. </p><p>Step 1: Attack of Opportunity for Hisarean against the bear, with -4 because of prone. If that misses or does not deal damage, continue to Step 2.</p><p>Step 2: Melee touch attack to start the grapple: <a href="http://roll.coyotecode.net/lookup.php?rollid=250077" target="_blank">1D20+8+2 = [9]+8+2 = 19</a> (I added the +2 later)</p><p>Step 3: (free action) It's an opposed grapple check! <a href="http://roll.coyotecode.net/lookup.php?rollid=250076" target="_blank">Grapple check bear: 1D20+8 = [14]+8 = 22</a> (Does that get the +2 from Maur, too?)</p><p>So Hirasean needs to beat 22 (in case of tie, he must have a better grapple modifier than +8 ) in order to not be grappled.</p><p>In addition, a succesful grapple means Hirasean takes damage: <a href="http://roll.coyotecode.net/lookup.php?rollid=250077" target="_blank">1D4+6 = [4]+6 = 10</a></p><p></p><p>(If you follow the link to my rolls, you'll see rolled a full attack, but I think that's wrong. I took the first attack and damage roll.)</p><p></p><p>Bear 2 attacks the cultist now next to him:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D20+10 = [9]+10 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D4+6 = [2]+6 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D20+10 = [14]+10 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D4+6 = [2]+6 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D20+13 = [2]+13 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250078" target="_blank">1D4+5 = [4]+5 = 9</a></p><p> </p><p>Caerth casts Hold Person from Kang at the bard; range 100 ft + 10/level; Will save DC 12.[/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8279258, member: 6776182"] Caerth barks at the closest bear, ordering it to keep Hirasean low. The animal pounces on the cultists' champion, attempting to hold him there. Meanwhile the other bear keeps harassing the other cultists. The half-orc then turns towards the fleeing bard and, holding out Kang, instinctively reaches out with the magical dagger's magic. [b]"Stay!"[/b] he intones, and the word seems to have power ingrained in it. [ooc]Bear 1 attempts a grapple on Hirasean. Step 1: Attack of Opportunity for Hisarean against the bear, with -4 because of prone. If that misses or does not deal damage, continue to Step 2. Step 2: Melee touch attack to start the grapple: [url=http://roll.coyotecode.net/lookup.php?rollid=250077]1D20+8+2 = [9]+8+2 = 19[/url] (I added the +2 later) Step 3: (free action) It's an opposed grapple check! [url=http://roll.coyotecode.net/lookup.php?rollid=250076]Grapple check bear: 1D20+8 = [14]+8 = 22[/url] (Does that get the +2 from Maur, too?) So Hirasean needs to beat 22 (in case of tie, he must have a better grapple modifier than +8 ) in order to not be grappled. In addition, a succesful grapple means Hirasean takes damage: [url=http://roll.coyotecode.net/lookup.php?rollid=250077]1D4+6 = [4]+6 = 10[/url] (If you follow the link to my rolls, you'll see rolled a full attack, but I think that's wrong. I took the first attack and damage roll.) Bear 2 attacks the cultist now next to him: [url=http://roll.coyotecode.net/lookup.php?rollid=250078]1D20+10 = [9]+10 = 19 1D4+6 = [2]+6 = 8 1D20+10 = [14]+10 = 24 1D4+6 = [2]+6 = 8 1D20+13 = [2]+13 = 15 1D4+5 = [4]+5 = 9[/url] Caerth casts Hold Person from Kang at the bard; range 100 ft + 10/level; Will save DC 12.[/ooc] [/QUOTE]
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