Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Neurotic

I plan on living forever. Or die trying.
Ooc: with my armor class and shield of law still active they would need to roll real good to affect Maur. I'm still worried about Crisenth casting freely. Bad guys are actively avoiding full attack, intelligent, huh?

Good post, too bad she got healed earlier
 

ScottDeWar_jr

second birthdate : 15 Dec 2011
if I can change my post it would be:
Light once again fills the chamber after the extinguishing of the holy flame as Quinn once again draws Cruel Justice
A schnlick is heard as the keen edge slices almost soundlessly through the rook and then its greasy feathers get burnt with a fwoosh! and followed by crackling and sputtering of burn feathers. The stench is horrid.

Quinn:
Place bastard sword in off hand and and not use
draw Cruel Justice as part of a move action
move a distance of 20 feet south at a cost of 40 feet
base att ScottDeWar,Jr: D20 → 1313
base damage ScottDeWar,Jr: D6 → 55
fire damage ScottDeWar,Jr: D6 → 66
crit threat: 15-20 [x2] missed by 2

att 9+4+1+1; dam 4+1+1d6 fire. conviction is over, right?
Final: Att 28; Dam 10 + 6 fire


Sash: round 3 fiery weapon, DMG pg 224 [Dandwiki: A flaming weapon deals an extra 1d6 points of fire damage on a successful hit.]

Mods
Quinn's combat stats:
Hp: 113/113*[1*]
AC: [28] +1 [haste]; +4 [deflection]; +3 [natural]; +5 [breastplate]; +2 [magic]; +2 [dex]; +1 vs rook [dodge feat]
vs attack of opportunity AC [
fort: [+13] +3 [moral]; +4 [resistance]; +3 [class]; +3 [con]; +1 [cloak]
ref: [+13] +1 [haste]; +3 [moral]; +4 [resistance]; +3 [class]; +2 [dex]; +1 [cloak]
will: [+12] +3 [moral]; +4 [resistance]; +3 [class]; +2 [wis]; +1 [cloak]
SR vs chaotic spell or caster: 25
energy resistance: fire 5 [red sash]

**con damage from cloudkill: -1 con [16->15] -1 to a few things:
[*1] HP total: 105 [-9 from cloud kill]
[*2] fort saves [+12] [-1 from cloud kill]

BAB: [+15] +9 [class]; +4 [str]; +1 [haste]; +1 [moral]
dam: +1 [conviction] +1 [bard song]
bard song has ended

Longbow +1 att; 1d8 +5 dam
+1 composite +4; threat range: 20 [x3]

bastard sword +1 att; 1d10-1 dam
mwk, alchem silver; threat range: 19-20 [x2]

Cruel Justice, Scimitar +1 att; 1d6+1 dam
(Adamantine/Intelligent/Keen); threat range: 15 - 20 [x2]


Spiked chain +1 att; 2d4+1
threat range: 20 [x2]
 
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Knightfall

World of Kulan DM
i am not going to change my post again, but I just had a thought: how much light does a flaming blade radiate? [the red sash!]
Hmm, that's a interesting point. I'm not sure. With the sash activated, Quinn probably wouldn't be blinded. The light it would shed probably would only be shadowy illumination, however. Maybe a 5 to 10 feet radius. I'll see if there is some sort of official ruling on that idea. More than likely there isn't, but I'm going to check.

Of course, you've decided to draw Cruel Justice, so it's moot.
 


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