Kulan: Knightfall's Heroes of Carnell Game [OOC]

Name: Vorel (color sufix) Maekrix (Beautiful (color) Leader)
Player: MetaVoid
Race/Class: dragonblood human marshal 4 / sentinel(paladin) 2/anointed knight 4
(level 1 of marshal loses armor proficiency for Dragonscale husk)
(level 1 of paladin is harmonious knight substitution level)
Alignment: Neutral Good
Speed: Walk 30 ft.
Languages: Common, Draconic, one more

STR 16 (+3) (14 base + 2 racial)
DEX 14 (+2)
CON 14 (+2)
INT 13 (+1)
WIS 11 (+0) (13 base -2 racial)
CHA 22 (+6) (16 base + 2 racial +2 item + 2 levels)

Attributes: 4D6.HIGH(3) = [2, 2, 5, 1] = 9
4D6.HIGH(3) = [4, 3, 5, 5] = 14
4D6.HIGH(3) = [3, 6, 4, 4] = 14
4D6.HIGH(3) = [6, 1, 3, 4] = 13
4D6.HIGH(3) = [6, 4, 2, 2] = 12
4D6.HIGH(3) = [1, 3, 4, 4] = 11
4D6.HIGH(3) = [2, 6, 4, 6] = 16
4D6.HIGH(3) = [5, 3, 5, 4] = 14
4D6.HIGH(3) = [4, 4, 5, 2] = 13

+4 racial vs magical sleep, paralysis
+4 sacred vs mind-affecting attacks of evil outsiders
Fort: 20 (10 base + 2 CON +1 vest +6 CHA +1 luck)
Ref: 12 (2 base + 2 DEX + 1 vest +6 CHA +1 luck)
Will: 16 (8 base + 0 WIS +1 vest +6 CHA +1 luck)
Will vs mind-affecting: 22 (8 base + 6 CHA +1 vest +6 CHA +1 luck)

BAB: +9/+4
Sword attack: +15/+10 / 1d8+6+1 19-20/x2 (two-handed 1d10)
(+4 (str) +1 (magic) +1(sharp) +1 elemental)
Claw attack: +12 / +7 claw / 1d3+3 20/x2
Ranged attack: +13 composite longbow (+3 str bonus) (damage 1d8+3, crit x3)

Initiative: +2
Hit Points: 85 = 8 + 3d8 + 6d10 + 10 x 2(CON)
AC: 29 (10 + 9 armor + 2 Dex +3 shield +1 natural +1 luck )
Speed: 20 (medium armor)
Languages known: Common, Draconic, one more

Dragontouched Traits
— +2 to Strength, -2 to Wisdom, +2 to Charisma.
— Medium-sized. As Medium creatures, dragontouched characters have no special bonuses or penalties due to their size.
— Speed: Base land speed is 30 feet.
— Keen Vision (Ex): Dragontouched have low-light vision that allows them see twice as far as a human can in starlight, moonlight, torchlight, and similar conditions of low illumination. They also have darkvision at a range of 60 feet.
— 1 extra feat at 1st level.
— 4 extra skill points at 1st level and 1 extra skill point at each additional level.
— Natural Attacks: Dragontouched characters may attack with two claws and are always treated as being armed when using their natural attacks.
— Saves: A dragontouched character has a +4 racial bonus on saves against magic sleep effects and paralysis.
— Skills: +2 racial bonus to Intimidate and Spot checks.
— Automatic Languages: Common and Draconic. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
— Favored Class: Sorcerer. A multiclass dragontouched character’s sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing.

Feats:
Human: Dilate Aura
Campaign: Parrying shield (shield bonus to touch AC)
Flaw: Love of Nature / Draconic Skin (+1 nat AC)
Flaw: Honorable Challenge / Luck of Heroes (+1 luck AC and saves)
1st: Combat Reflexes
M1: Skill Focus (Diplomacy)
3rd: Weapon Focus
6th: Ancestral Relic
9th: Planar Touchstone (Peak of Continuation)
AK3: Sanctify Martial Strike

Auras:
Minor:
-- Master of Tactics: Bonus on damage rolls when flanking.
-- Determined Caster: Bonus on rolls to overcome spell resistance.
Major:
-- Motivate Attack: Bonus on melee attack rolls.

Grant move 1/day

Inspire courage 1/day
Smite evil 1/day
Divine grace (Cha to saves)
Resist fiendish lure: +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders

Anoint self:
-- Unbroken flesh DR 3/-
-- Deep strike 3/day +2d6 dmg
Anoint weapon:
-- Unicorn blood (Fort DC 17 1d3 Str and 1d4 Str 1 minute later)

Appraise INT 1+0 = 1
Balance DEX 2+0-4 = -2
Bluff CHA 6+6 = 12
Climb STR 4+0-4 = 0
Concentration CON 2+0 = 2
Craft INT 1+9 = 10
Decipher Script INT 1+0 = 1
Diplomacy CHA 6+1+3+2 =12
Disable Device INT 1+0 = 1
Disguise CHA 6+0 = 6
Escape Artist DEX 2+0-4 = -2
Forgery INT 1+0 = 1
Gather Information CHA 6+0 = 6
Handle Animal CHA 6+0 = 6
Heal WIS 0+1 = 1
Hide DEX 2+0-4-5=-7
Intimidate CHA 6+1+2 = 9
Jump STR 3+0-4 = -1
Knowledge (arcana) INT 1+3 =
Knowledge (architecture and engineering) INT 1+0 = 1
Knowledge (dungeoneering)INT 1+0 = 1
Knowledge (geography)INT 1+0 = 1
Knowledge (history)INT 1+0 = 1
Knowledge (local)INT 1+5 = 6
Knowledge (nature)INT 1+1 = 2
Knowledge (nobility and royalty)INT 1+1 = 2
Knowledge (religion)INT 1+5 = 6
Knowledge (the planes)INT 1+8 = 9
Listen WIS 0+1 = 1
Move Silently DEX 2+0-4 = -2
Open Lock DEX 2+0 = 2
Perform (Oratory) CHA 6+1 = 6
Ride DEX 2+1 = 3
Search INT 1+0 = 1
Sense Motive WIS 0+0 = 0
Sleight of Hand DEX 2+0-4 = -2
Speak Language
Spellcraft INT 1+6/2 = 4
Spot WIS 0+1 = 2
Survival WIS 0+0 = 0
Swim STR 3+1-4 = 0
Tumble DEX 2+0-4 = -2
Use Magic Device CHA 6+0 = 6
Use Rope DEX 2+0 = 2

Morsus Draconis
-- Sizing Dragonfang +1 Resounding Magebane longsword (24765 gp)
(with sizing (5000gp), +3 (wand-chamber (200gp), Resilient(100gp +5hp), Baskethilt(50gp +4 vs disarm), Blood groove (100gp hardness +2, weight -20%), Razor-sharp(1000gp +1 damage) +3 18000)

-- Commander variable shield +2 (11300gp) (dragonhide shield +2)
-- Iron ward shield crystal (500gp)

-- Dragonbone composite (str +3) longbow (200gp) range 130', 1d8+3/x3

-- Dimension stride boots (2000gp) - feet
-- Helm of tactics (2000gp) - head
-- Badge of valor (1200gp) - throat
-- Rearguard's cape of charisma +2(7000gp = 2000gp + 4000gp + 1000gp) - shoulders
-- Vest of resistance +1 - torso
-- Healing belt (750gp) - belt
-- Gauntlets of ogre strength +2 (2000gp) - hand
-- Ring of darkhidden (2000gp) - ring

arm - empty
face - empty

-- Horn of resilience (5000gp)
-- Bag of holding I (2500gp)

-- Potion of healing (50gp) - belt
-- Wand of Cure light wounds (750gp) - chambered
-- Silver MW dagger (22gp) - belt

-- Money pouch (1gp) - contains silver and copper
-- Travel Rations x10 (5gp) - bag of holding
-- Pandour signet ring (5gp) - finger
-- Waterskin (1gp) - bag of holding
-- Bedroll (0,1gp) - bag of holding
-- Silkrope 50' (10gp) - bag of holding

-- Healers kit (50gp) - bag of holding
-- Silver Holy Symbol (25gp) - bag of holding

-- Antitoxin (50gp) - belt
-- Holy water x2 (50gp) - belt and bag of holding
-- Tanglefoot bag (50gp) - belt
- -Atramen oil x2 (100gp) - belt

Remaining gold: 2615gp 6sp 30cp

Appearance:
A man in his early thirties with long flowing black hair with one white streak at the temple. Vorian, when he sheds his scales is a lithe man with a very intense gaze that flits from thing to thing analyzing every situation. His heritage gave him few signs of the dragon, the most prominent being the scales around his eyes.

He prefers vibrant colors, with green and brown dominating the assembly.

Personality:
Vorian is friendly enough, but often too literal in his understanding of expressions. He can be sociable when he tries due to his early day within noble circles, but he is more at home among soldiers and similar-minded groups that prefer clear and direct communication.

Background:
TBD
 
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Knightfall

World of Kulan DM
Damh is too flighty for a paladin, what are draconic gods? There is a song dragon after all :D
Jalivier it is.
Gods of the Dragons.png

"D" refers to the dragon gods listed in the Draconomicon. The two dragon deities noted with a "†" are homebrewed. Tamara might be a good choice to combine with Jalivier. Or you could go with Zelloran, since your PC is a dragontouched.

MetaVoid said:
Rules question: can I add charisma bonus to Rearguard's cape (marshal aura enhancing item)?
So, you want to combine the benefits of the Rearguard's Cape and a Cloak of Charisma? I have no problem with that as long as you properly combine the gp values from the two items.
 

Neurotic

I plan on living forever. Or die trying.
we know each other from high school before he went abroad.

As for the template, it is from my low(er) level marshal - I sent it as a starting point when he mentioned he would like to play one:

For the items, I think he's asking how to combine stuff. If so:
The Magic Item Compendium describes the cost of adding a 2nd magic property to a magic item (MIC 233) :
"In most cases, if the item is one that occupies a body slot, the cost of adding any additional ability to that item is 1-1/2 times the value of the added power (or the value of the added power plus 1/2 the value of the existing item, if the added power normally costs more than the existing item). "
so it would be 4000 (for charisma) + lower of (4000 / 2 OR cape value / 2)

And @MetaVoid:
  • your armor bonus from the husk is too high, it should be +9 (6 + 1/3 levels)
  • you don't have Draconic Heritage prerequisite for Draconic skin - apologies if you and knightfall agreed on it - you asked for a review
  • sanctify martial strike needs WFocus
  • your draco items aren't defined in terms of color (I realize this is not a complete character so I'll shut up now ;) )
 

Thank you for the rules and review
I assumed I got the draconic heritage with dragon touched - I mean the feat serves as a gateway to give you dragon blood type.
@Knightfall: I can replace combat reflexes if needed. And I'll have to change Sanctify if I cannot get weapon focus :(
I'll finish the equipment first

Where can I find Zelloran?
 


Knightfall

World of Kulan DM
Where can I find Zelloran?
Zelloran
The Adventurer, The Dragontouched, The Warrior

Demigod
Symbol:
A white shield with a stylized dragon's head emblazoned on it (any color)
Home Plane: Material Plane
Godly Realm: Wanders
Alignment: True neutral
Portfolio: Half-dragons, dragontouched, warriors
Worshipers: Anarchs, corrupters, enforcers, half-dragons, incarnates, knights, kobolds, lizardfolk, sentinels, the dragontouched, those who live as adventurers
Cleric Alignments: N, LN, NG, CN, NE
Domains: Chaos, Dragon, Evil, Good, Law, War
Favored Weapon: Longsword (claw)

That is as much detail as I had on Zelloran (until now). The deity has never been used in any of my games before. But, he is a warrior god and was once a mortal being... likely he was born a half-dragon. As a neutral god, many of his followers respect (and/or follow) the Tenets of the Balance, but his priests usually aren't fanatical about it.

Besides half-dragons and the dragontouched, kobolds and lizardfolk also worship him, but his faith allows almost any warrior type (and racial origin) into their fold. True paladins and blackguards are the obvious exception, as are warrior types that must be one of the four extreme alignments (LG, LE, CG, CE). As you can see from the list of worshipers above, all of the neutral holy warriors have a place in his faith, so your character would be well respected by his followers.

On Harqual, Zelloran isn't considered to be associated with either of the two key pantheons (the North Gods and the Sword Gods), but he's not considered an Interloper God either. (He is a World God.) His faith is known across Kulan, but it varies from continent to continent and he's not a very powerful (or well known) god. His faith is strongest where there are communities of dragon-blooded peoples. (More details about that a bit later.)

He and Viccan are often thought to be brothers, as they were both elevated to godhood by Io as the same time. Part of the legend says they had a sister, as well, who became a 'higher being' instead of dragon deity, but no one seems to know her name. Viccan and Zelloran's priests will not speak it or even talk about it.
 

Knightfall

World of Kulan DM
Updated my earlier post

What dragons make most sense to a) make equipment out of and b) to be agent of?
For worshippers of the dragon deities, making equipment out of dragon parts is considered taboo, if the faith is aligned with the Tenets. This would include the most devoted of Zelloran's faithful. Exceptions are made if a dragon has died in combat and agreed to let his remains be used in such a manner. Those that wish to gain such gear usually have to have a good reason or go on a quest to be granted such items.

EDIT: Exceptions are more often made for the dragon-blooded.
 

For worshippers of the dragon deities, making equipment out of dragon parts is considered taboo, if the faith is aligned with the Tenets.

EDIT: Exceptions are more often made for the dragon-blooded.
Ah, I assumed it would be expected equipment, maybe dragon bone equipment not (although rogue dragons get killed), but dragon hide armor/shields mention taking selected scales - this can be done without killing the dragons if a living dragon takes pains to collect them (or better yet multiple dragons)

I was thinking about taking a flaw "metal allergy" and thus making essentially all equipment non-metal.
I'm not dead-set on that - I'm taking suggestions for replacements

Zellorian sounds perfect. Longsword as a favorite weapon, War and Good domains (not that I will use them)

Questions:
1. Is Draconic Heritage subsumed within Dragontouched?
2. Even if I replace the equipment, what would be the color of the patron dragon?

I corrected AC bonus. Took weapon focus instead of draconic aura (removes either healing potential or bonus to hit for all, giving only me +1 to hit). I changed the name to full draconic - essentially abandoning his 'human name' to become a dragon champion. Meaning not leader of dragons, but leader of their agents.

I would like to have some organization to belong to (something like protectors of balance, hunters of rogue dragons or some such)
 
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