Yes, they are always on.I'm assuming their PCs get those bonuses even with you going last in round one. Being flat-footed wouldn't matter for the first round, right?
@JustinCase, at this point, make both a Knowledge (Nature) check, to get a sense of the environment, and a Survival check (to continue tracking Eike).
Knowledge (nature): 1D20+20 = [20]+20 = 40 (nat 20!)OOC: Roll initiative.
That means it is Caerth's turn. I almost forgot to add him to the initiative order. Heh.T.H. through Facebook PM said:Angus will ready an action, when a wolf moves to attack anyone near him, he will charge that wolf, hopefully cutting the wolf off before he reaches his intended target.
The large undead wolves are dire ghoul wolves. Caerth senses that being undead won't slow them down very much. He expects them to move very quickly. Like living wolves, they'll be able to trip characters, plus powerful bites could also paralyze the PCs. Maur might have trouble turning them.Is there any relevant knowledge from my rolls that may effect Caerth’s decisions in this combat?