Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8199154" data-attributes="member: 2012"><p><strong>Round Three (Updated)</strong></p><p>Caerth: 21 (overrun)</p><p>Summoned Boar: 21 (break attempt)</p><p>Quinn: 21 (moves and attacks [hit])</p><p>[Fleeing Cultist #1: 21 (disappeared)] (unknown)</p><p>Wieland: 17 (holds action)</p><p>Ghouls [x2]: 16 (new combatants) (move, one attacks dire boar)</p><p>Cultists [x2]: 15 (both attack and miss)</p><p>Prelate: 15 (casts dispel magic [success])</p><p>Brutus: 13 (moves and attacks [hit])</p><p>Aureus: 11 (moves and shoots [hit])</p><p>Timmins: 10 (moves and shoots [misses])</p><p>Meridith: 8 (moves and shoots [hits])</p><p>Phar: 5 (moves and shoots [hits])</p><p>Maur: 4</p><p>[Pritchard, Fleeing Cultist #3 : 3 (disappeared)] (actions not known)</p><p></p><p>So, Wieland is going to hold his action until space opens up.</p><p></p><p>Just after his action, two ghouls come around the corner from where Fleeing Cultist #1 disappeared to in the previous round. They move towards the dire boar and one comes close enough to attack the large animal.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246781" target="_blank">Ghoul - Attack vs. Dire Boar: 1D20+2 = [18]+2 = 20</a> (hit);</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246783" target="_blank">Ghoul - Damage: 1D6+1 = [5]+1 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246782" target="_blank">Dire Boar - Fortitude save vs paralysis : 1D20+10 = [4]+10 = 14</a> (success)</p><p></p><p>[USER=24380]@Neurotic[/USER], the prone cultist stands up, which gives Maur an AoO. (The cultist is -4 to his AC and he doesn't have cover against Maur until after stands up.) He then counterattacks against Maur, if he survives (Maur has cover). The other cultist tries to attack the dire boar, which has cover.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246784" target="_blank">Prone cultist stands up and attacks Maur AND cultist attacks the dire boar: 1D20+4 = [8]+4 = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246784" target="_blank">1D8+1 = [3]+1 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246784" target="_blank">1D20+4 = [9]+4 = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246784" target="_blank">1D8+1 = [4]+1 = 5</a> (both attacks miss)</p><p></p><p>The prelate casts <em>dispel magic</em> (20-ft. radius burst) centered on the brazier after making a Constitution check against the ongoing damage (3 points). | <a href="http://roll.coyotecode.net/lookup.php?rollid=246786" target="_blank">Prelate - Concentration check (DC 14): 1D20+8 = [6]+8 = 14</a> (success)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=246787" target="_blank">Prelate - Caster Level Check (vs Holy Storm): 1D20+6 = [19]+6 = 25</a></p><p></p><p>I'm assuming that's high enough to dispel the Holy Storm. If I remember correctly, I have to roll separately for Caerth's summoned dire boar, as the spell's burst radius catches the animal. Here's the check vs. the summoned dire boar: <a href="http://roll.coyotecode.net/lookup.php?rollid=246788" target="_blank">Prelate - Caster Level Check: 1D20+6 = [17]+6 = 23</a></p><p></p><p>Do Caerth and Maur have any active spells on them? And the burst fills the available space, just like with fireball, I believe. Hmm, I need to double check. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite24" alt=":unsure:" title="Unsure :unsure:" loading="lazy" data-shortname=":unsure:" /></p><p></p><p>I'm thinking that those two checks beat the required DCs (11 + the spell’s caster level) for the ongoing spells.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8199154, member: 2012"] [B]Round Three (Updated)[/B] Caerth: 21 (overrun) Summoned Boar: 21 (break attempt) Quinn: 21 (moves and attacks [hit]) [Fleeing Cultist #1: 21 (disappeared)] (unknown) Wieland: 17 (holds action) Ghouls [x2]: 16 (new combatants) (move, one attacks dire boar) Cultists [x2]: 15 (both attack and miss) Prelate: 15 (casts dispel magic [success]) Brutus: 13 (moves and attacks [hit]) Aureus: 11 (moves and shoots [hit]) Timmins: 10 (moves and shoots [misses]) Meridith: 8 (moves and shoots [hits]) Phar: 5 (moves and shoots [hits]) Maur: 4 [Pritchard, Fleeing Cultist #3 : 3 (disappeared)] (actions not known) So, Wieland is going to hold his action until space opens up. Just after his action, two ghouls come around the corner from where Fleeing Cultist #1 disappeared to in the previous round. They move towards the dire boar and one comes close enough to attack the large animal. [URL='http://roll.coyotecode.net/lookup.php?rollid=246781']Ghoul - Attack vs. Dire Boar: 1D20+2 = [18]+2 = 20[/URL] (hit); [URL='http://roll.coyotecode.net/lookup.php?rollid=246783']Ghoul - Damage: 1D6+1 = [5]+1 = 6[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=246782']Dire Boar - Fortitude save vs paralysis : 1D20+10 = [4]+10 = 14[/URL] (success) [USER=24380]@Neurotic[/USER], the prone cultist stands up, which gives Maur an AoO. (The cultist is -4 to his AC and he doesn't have cover against Maur until after stands up.) He then counterattacks against Maur, if he survives (Maur has cover). The other cultist tries to attack the dire boar, which has cover. [URL='http://roll.coyotecode.net/lookup.php?rollid=246784']Prone cultist stands up and attacks Maur AND cultist attacks the dire boar: 1D20+4 = [8]+4 = 12 1D8+1 = [3]+1 = 4 1D20+4 = [9]+4 = 13 1D8+1 = [4]+1 = 5[/URL] (both attacks miss) The prelate casts [I]dispel magic[/I] (20-ft. radius burst) centered on the brazier after making a Constitution check against the ongoing damage (3 points). | [URL='http://roll.coyotecode.net/lookup.php?rollid=246786']Prelate - Concentration check (DC 14): 1D20+8 = [6]+8 = 14[/URL] (success) [URL='http://roll.coyotecode.net/lookup.php?rollid=246787']Prelate - Caster Level Check (vs Holy Storm): 1D20+6 = [19]+6 = 25[/URL] I'm assuming that's high enough to dispel the Holy Storm. If I remember correctly, I have to roll separately for Caerth's summoned dire boar, as the spell's burst radius catches the animal. Here's the check vs. the summoned dire boar: [URL='http://roll.coyotecode.net/lookup.php?rollid=246788']Prelate - Caster Level Check: 1D20+6 = [17]+6 = 23[/URL] Do Caerth and Maur have any active spells on them? And the burst fills the available space, just like with fireball, I believe. Hmm, I need to double check. :unsure: I'm thinking that those two checks beat the required DCs (11 + the spell’s caster level) for the ongoing spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Kulan: Knightfall's Heroes of Carnell Game [OOC]
Top