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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Knightfall" data-source="post: 8390194" data-attributes="member: 2012"><p>[USER=24380]@Neurotic[/USER]:</p><p>Combining Maur's weight and the weight of his gear is a total of 271 lbs., so he will do 8d6 points of damage to to Tarrak by falling on him but the ghast lord will get a Reflex save. On a successful save, Tarrak only takes half damage. If he fails the save, he takes the full damage from Maur falling on him.</p><p></p><p>(I'm not sure what the DC will be.)</p><p></p><p>You can have Maur try to make a DC 15 Jump check to avoid any damage from the first 10 feet and have the second 10 feet be nonlethal. The damage Maur takes from this attempt will be separate from the damage that Tarrak takes. Maur does not get any sort of Reflex save, but if the Jump check is successful, he will only take 6d6 lethal damage and 1d6 nonlethal damage.</p><p></p><p>If not successful, he will take 7d6 lethal damage and 1d6 nonlethal damage.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8390194, member: 2012"] [USER=24380]@Neurotic[/USER]: Combining Maur's weight and the weight of his gear is a total of 271 lbs., so he will do 8d6 points of damage to to Tarrak by falling on him but the ghast lord will get a Reflex save. On a successful save, Tarrak only takes half damage. If he fails the save, he takes the full damage from Maur falling on him. (I'm not sure what the DC will be.) You can have Maur try to make a DC 15 Jump check to avoid any damage from the first 10 feet and have the second 10 feet be nonlethal. The damage Maur takes from this attempt will be separate from the damage that Tarrak takes. Maur does not get any sort of Reflex save, but if the Jump check is successful, he will only take 6d6 lethal damage and 1d6 nonlethal damage. If not successful, he will take 7d6 lethal damage and 1d6 nonlethal damage. [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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