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Kulan: Knightfall's Heroes of Carnell Game [OOC]
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8451490" data-attributes="member: 6790669"><p>The <strong>Atonement</strong> spell does not work on Outsiders who can't naturally change their alignments; Quasits are typed as Tiny Outsider (Chaotic, Extra-Planar, and Evil.) Their alignment is: "Always Chaotic Evil."</p><p></p><p>That being said, if the Quasit truly desires to reform its ways, it could willingly submit to some sort of magical means of permanently changing its alignment. If I were the DM in this situation, I would say that a Demon who wants to willingly "join the side of light," would need to use his <strong>Commune</strong> power (which gives him 6 questions per day) to contact a good-aligned outer plane, and ask a good-aligned, high-profile Outsider (such as a Planetar, Solar, or Deity) what is required of him to achieve atonement. I would make him use up all six. Each question would be phrased as such:</p><p></p><p><strong><em>What is the first thing I must do in order to atone for all of my sins and mis-deeds, and to truly change my heart to one of good and purity?</em></strong></p><p><strong><em></em></strong></p><p><strong><em>What is the second thing I must do in order to atone for all of my sins and mis-deeds, and to truly change my heart to one of good and purity?</em></strong></p><p></p><p>Etc.</p><p></p><p>I usually have 5 requirements, so on the 6th question, the reply would be "There is no 6th or greater requirement."</p><p></p><p>Once the fiend has been told what to do, he would need to tell a good-aligned cleric. The cleric will probably require that the fiend relay these findings while inside a <strong>Zone of Truth</strong>.</p><p></p><p>Once it clear what must be done, the fiend must do these things. (Task requirements are the province of the DM's discretion<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> After these tasks are complete, a ritual is performed, which must be held at high noon, under the full light of the sun, and the ritual will take 100 rounds (10 minutes) to complete, and will require 2,500 gp. worth of rare components, and an expenditure (on the part of both the fiend AND the cleric) in the amount of 2,000 xp. pts., in ADDITION to the use of a <strong>Helm of Opposite Alignment</strong> as the last (and major) part of the ceremony.</p><p></p><p>Just my two cents. <img class="smilie smilie--emoji" loading="lazy" alt="😎" title="Smiling face with sunglasses :sunglasses:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" data-shortname=":sunglasses:" /></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8451490, member: 6790669"] The [B]Atonement[/B] spell does not work on Outsiders who can't naturally change their alignments; Quasits are typed as Tiny Outsider (Chaotic, Extra-Planar, and Evil.) Their alignment is: "Always Chaotic Evil." That being said, if the Quasit truly desires to reform its ways, it could willingly submit to some sort of magical means of permanently changing its alignment. If I were the DM in this situation, I would say that a Demon who wants to willingly "join the side of light," would need to use his [B]Commune[/B] power (which gives him 6 questions per day) to contact a good-aligned outer plane, and ask a good-aligned, high-profile Outsider (such as a Planetar, Solar, or Deity) what is required of him to achieve atonement. I would make him use up all six. Each question would be phrased as such: [B][I]What is the first thing I must do in order to atone for all of my sins and mis-deeds, and to truly change my heart to one of good and purity? What is the second thing I must do in order to atone for all of my sins and mis-deeds, and to truly change my heart to one of good and purity?[/I][/B] Etc. I usually have 5 requirements, so on the 6th question, the reply would be "There is no 6th or greater requirement." Once the fiend has been told what to do, he would need to tell a good-aligned cleric. The cleric will probably require that the fiend relay these findings while inside a [B]Zone of Truth[/B]. Once it clear what must be done, the fiend must do these things. (Task requirements are the province of the DM's discretion;) After these tasks are complete, a ritual is performed, which must be held at high noon, under the full light of the sun, and the ritual will take 100 rounds (10 minutes) to complete, and will require 2,500 gp. worth of rare components, and an expenditure (on the part of both the fiend AND the cleric) in the amount of 2,000 xp. pts., in ADDITION to the use of a [B]Helm of Opposite Alignment[/B] as the last (and major) part of the ceremony. Just my two cents. 😎 [/QUOTE]
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