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<blockquote data-quote="Knightfall" data-source="post: 8344545" data-attributes="member: 2012"><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">"Galzadar, do it now!"</span></span></strong> Tarrak orders the elf wizard.</p><p></p><p>"I thought you wanted to toy with them for a while," Galzadar replies.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Just kill some of them!"</span></span></strong> The ghast lord orders. <strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">"And don't hit the rooks."</span></span></strong></p><p></p><p>"That won't be possible with this spell, my lord," the elf replies.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Do it anyway,"</span></span></strong> Tarrak commands with a laugh. <span style="color: rgb(184, 49, 47)"><strong><span style="font-size: 18px">"I tire of these buzzing gnats!"</span></strong></span></p><p></p><p>The rook nearest to Tarrak squawks in fear. <strong>"No, no, no!"</strong></p><p></p><p>The elf pulls another scroll from his case and casts one of the spells on it. When he finishes, a bank of yellowish-green fog spreads across the floor of the cave just behind Angus</p><p></p><p>[OOC]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252109" target="_blank">Galzadar the Fallen - Caster Level Check for Cloudkill spell on scroll (DC 10): 1D20+7 = [15]+7 = 22</a> (success)</p><p></p><p>The enemy elf successfull cast cloudkill, which has a 20-ft. radius spread that is 20 feet high. Any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is allowed a save to avoid death, but even on a successful Fortitude save (DC 21), they take 1d4 Constitution damage each round on Galzadar's turn as long as they remain in the cloud (but see below for how the <em>cloudkill</em> reacts to the terrain). A living creature with more than 6 HD takes 1d4 Constitution damage each round on Galzader's turn, but a successful DC 21 Fortitude save halves the Con damage (min. 1?).</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252113" target="_blank">Con Damage from Cloudkill spell (two rounds only): 1D4 = [3] = 3</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252113" target="_blank">1D4 = [1] = 1</a> (3 Con damage in this round and 1 Con damage in the next round)</p><p></p><p>Spell resistance does not apply.</p><p></p><p>It encompasses Maur, Quinn, and Phar, as well as all the rooks around Maur. It also affects all these NPCs: Ailward (5 HD), Benedict (1 HD), Henry (8 HD), Meridith (5 HD), Samantha (1 HD), Syndra (3 HD), the female militia soldier (3 HD), and the male militia fighter (1HD). Benedict, Samantha, Syndra, and the two members of the militia automatically die. I will roll the saves for the NPCs on the OOC thread.</p><p></p><p>Angus, Caerth, and Aureus aren't hit by the <em>cloudkill</em>.</p><p></p><p>The vapors near Angus will sink down into the crevasses by the end of this round. The vapors near Aureus won't completely sink down into the crevasses until just before Galzadar's turn in the next round. After that, the cloudkill vapors will only be in the crevasses.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8344545, member: 2012"] [B][COLOR=rgb(184, 49, 47)][SIZE=5]"Galzadar, do it now!"[/SIZE][/COLOR][/B] Tarrak orders the elf wizard. "I thought you wanted to toy with them for a while," Galzadar replies. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Just kill some of them!"[/COLOR][/SIZE][/B] The ghast lord orders. [B][COLOR=rgb(184, 49, 47)][SIZE=5]"And don't hit the rooks."[/SIZE][/COLOR][/B] "That won't be possible with this spell, my lord," the elf replies. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Do it anyway,"[/COLOR][/SIZE][/B] Tarrak commands with a laugh. [COLOR=rgb(184, 49, 47)][B][SIZE=5]"I tire of these buzzing gnats!"[/SIZE][/B][/COLOR] The rook nearest to Tarrak squawks in fear. [B]"No, no, no!"[/B] The elf pulls another scroll from his case and casts one of the spells on it. When he finishes, a bank of yellowish-green fog spreads across the floor of the cave just behind Angus [OOC] [url=http://roll.coyotecode.net/lookup.php?rollid=252109]Galzadar the Fallen - Caster Level Check for Cloudkill spell on scroll (DC 10): 1D20+7 = [15]+7 = 22[/url] (success) The enemy elf successfull cast cloudkill, which has a 20-ft. radius spread that is 20 feet high. Any living creature with 3 or fewer HD (no save). A living creature with 4 to 6 HD is allowed a save to avoid death, but even on a successful Fortitude save (DC 21), they take 1d4 Constitution damage each round on Galzadar's turn as long as they remain in the cloud (but see below for how the [I]cloudkill[/I] reacts to the terrain). A living creature with more than 6 HD takes 1d4 Constitution damage each round on Galzader's turn, but a successful DC 21 Fortitude save halves the Con damage (min. 1?). [url=http://roll.coyotecode.net/lookup.php?rollid=252113]Con Damage from Cloudkill spell (two rounds only): 1D4 = [3] = 3 1D4 = [1] = 1[/url] (3 Con damage in this round and 1 Con damage in the next round) Spell resistance does not apply. It encompasses Maur, Quinn, and Phar, as well as all the rooks around Maur. It also affects all these NPCs: Ailward (5 HD), Benedict (1 HD), Henry (8 HD), Meridith (5 HD), Samantha (1 HD), Syndra (3 HD), the female militia soldier (3 HD), and the male militia fighter (1HD). Benedict, Samantha, Syndra, and the two members of the militia automatically die. I will roll the saves for the NPCs on the OOC thread. Angus, Caerth, and Aureus aren't hit by the [I]cloudkill[/I]. The vapors near Angus will sink down into the crevasses by the end of this round. The vapors near Aureus won't completely sink down into the crevasses until just before Galzadar's turn in the next round. After that, the cloudkill vapors will only be in the crevasses. [/OOC] [/QUOTE]
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