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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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<blockquote data-quote="Knightfall" data-source="post: 3042955" data-attributes="member: 2012"><p style="text-align: center"><span style="color: DarkOrange"><strong>NARYA TARABORELLI</strong></span></p> <p style="text-align: center"><span style="color: DarkOrange"><strong>High Priest of Boccob in the Dominion of Cauldron</strong></span></p><p></p><p><span style="color: DarkOrange"><strong>Narya Taraborelli (CR 9)</strong></span></p><p>This is a new NPC I've added into the religious mix in Cauldron. She was originally from the City-state of Caloric and relocated to the Town of Cauldron after the Wee Jas temple was destroyed by the PCs.</p><p></p><p>The spells listed below the stats block have been borrowed from the Jester's Cydra campaign. He's got some amazing spells, updated from older additions, as well as new creations by him and his players.</p><p></p><p><strong>Narya Taraborelli, Female Human, Clr9 (Boccob):</strong> Medium Humanoid (human); HD 9d8+21; 65 hp; Init +3; Spd 20 ft. (base 30 ft.); AC 28 (+3 Dex, +2 natural, +9 armor, +4 shield), touch 13, flat-footed 25; Base Atk +6; Grp +8; Atk +9 melee (1d8+3/x2, <em>+1 heavy mace</em>); Full Atk +9/+4 melee (1d8+3/x2, <em>+1 heavy mace</em>); SA divine spells, turn undead 6/day; SQ +2 to turn undead checks, divine spells; AL N; SV Fort +8, Ref +8, Will +10; Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 16 (+3), Wis 19 (+4), Cha 17 (+3).</p><p></p><p><strong><em>Skills and Feats</em></strong> *<strong>:</strong> Concentration +14, Diplomacy +17, Knowledge (arcana) +15, Knowledge (religion) +15, Profession +16, Sense Motive +6, Spellcraft +15, Use Magic Device +3 (+5 involving scrolls); Combat Expertise, Leadership, Lightning Reflexes, Negotiator [sup]B[/sup], Toughness. *Receives bonus skill points and feat for being human.</p><p></p><p><strong><em>Cleric Spells Prepared</em> (cast 6/5+1/5+1/4+1/3+1/1+1; base save DC = 14 + spell level):</strong> 0th – create water, detect magic, detect poison, mending, purify food and drink, read magic; 1st – analysis balance *, bless, command, entropic shield, inflict light wounds, shield of faith; 2nd – aid, align weapon, enthrall, protection from extremism *, owl’s wisdom, shatter; 3rd – dispel magic, glyph of warding, inflict serious wounds, magic circle against extremism *, searing light; 4th – death ward, dismissal *, greater magic weapon, imbue with spell ability; 5th – raise dead, spell resistance *.</p><p style="margin-left: 20px">*Domain Spell. Domains: Balance (CL: 10th for Balance domain spells), Magic (use scrolls, wands, and other devices with spell completion or spell trigger activation as a 4th-level wizard).</p><p><strong>Languages:</strong> Anorian, Common, and Draconic.</p><p></p><p><strong>Possessions:</strong> <em>+4 breastplate</em>, <em>+2 heavy steel shield</em>, <em>+1 heavy mace</em>, <em>amulet of natural armor +2</em>, and holy symbol of Boccob.</p><p></p><p>----------------------------------</p><p><strong>Analyze Balance</strong></p><p>Divination</p><p>Level: Balance 1, Chr 1, Sor/Wiz 1</p><p>As <em>detect evil</em>, but instead of evil you detect how far out of balance something is. “In balance” is defined as true neutral; “moderate” is one neutral alignment component (lawful neutral, for example); and “extreme” is a completely non-neutral alignment.</p><p></p><p><strong>Magic Circle against Extremism</strong></p><p>Abjuration</p><p>Level: Balance 3</p><p>This spell functions like <em>magic circle against evil</em>, except that it functions against creatures of any extreme alignment (LG, LE, CG, CE).</p><p></p><p><strong>Protection from Extremism</strong></p><p>Abjuration</p><p>Level: Balance 2</p><p>This spell functions like <em>protection from evil</em>, except that it works against all extreme alignments (LG, LE, CG, CE) rather than any evil creatures.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 3042955, member: 2012"] [center][COLOR=DarkOrange][B]NARYA TARABORELLI High Priest of Boccob in the Dominion of Cauldron[/B][/COLOR][/center] [COLOR=DarkOrange][B]Narya Taraborelli (CR 9)[/B][/color] This is a new NPC I've added into the religious mix in Cauldron. She was originally from the City-state of Caloric and relocated to the Town of Cauldron after the Wee Jas temple was destroyed by the PCs. The spells listed below the stats block have been borrowed from the Jester's Cydra campaign. He's got some amazing spells, updated from older additions, as well as new creations by him and his players. [B]Narya Taraborelli, Female Human, Clr9 (Boccob):[/B] Medium Humanoid (human); HD 9d8+21; 65 hp; Init +3; Spd 20 ft. (base 30 ft.); AC 28 (+3 Dex, +2 natural, +9 armor, +4 shield), touch 13, flat-footed 25; Base Atk +6; Grp +8; Atk +9 melee (1d8+3/x2, [I]+1 heavy mace[/I]); Full Atk +9/+4 melee (1d8+3/x2, [I]+1 heavy mace[/I]); SA divine spells, turn undead 6/day; SQ +2 to turn undead checks, divine spells; AL N; SV Fort +8, Ref +8, Will +10; Str 14 (+2), Dex 16 (+3), Con 14 (+2), Int 16 (+3), Wis 19 (+4), Cha 17 (+3). [B][I]Skills and Feats[/I][/B] *[B]:[/B] Concentration +14, Diplomacy +17, Knowledge (arcana) +15, Knowledge (religion) +15, Profession +16, Sense Motive +6, Spellcraft +15, Use Magic Device +3 (+5 involving scrolls); Combat Expertise, Leadership, Lightning Reflexes, Negotiator [sup]B[/sup], Toughness. *Receives bonus skill points and feat for being human. [B][I]Cleric Spells Prepared[/I] (cast 6/5+1/5+1/4+1/3+1/1+1; base save DC = 14 + spell level):[/B] 0th – create water, detect magic, detect poison, mending, purify food and drink, read magic; 1st – analysis balance *, bless, command, entropic shield, inflict light wounds, shield of faith; 2nd – aid, align weapon, enthrall, protection from extremism *, owl’s wisdom, shatter; 3rd – dispel magic, glyph of warding, inflict serious wounds, magic circle against extremism *, searing light; 4th – death ward, dismissal *, greater magic weapon, imbue with spell ability; 5th – raise dead, spell resistance *. [INDENT]*Domain Spell. Domains: Balance (CL: 10th for Balance domain spells), Magic (use scrolls, wands, and other devices with spell completion or spell trigger activation as a 4th-level wizard).[/INDENT] [B]Languages:[/B] Anorian, Common, and Draconic. [B]Possessions:[/B] [I]+4 breastplate[/I], [I]+2 heavy steel shield[/I], [I]+1 heavy mace[/I], [I]amulet of natural armor +2[/I], and holy symbol of Boccob. ---------------------------------- [B]Analyze Balance[/B] Divination Level: Balance 1, Chr 1, Sor/Wiz 1 As [I]detect evil[/I], but instead of evil you detect how far out of balance something is. “In balance” is defined as true neutral; “moderate” is one neutral alignment component (lawful neutral, for example); and “extreme” is a completely non-neutral alignment. [B]Magic Circle against Extremism[/B] Abjuration Level: Balance 3 This spell functions like [I]magic circle against evil[/I], except that it functions against creatures of any extreme alignment (LG, LE, CG, CE). [B]Protection from Extremism[/B] Abjuration Level: Balance 2 This spell functions like [I]protection from evil[/I], except that it works against all extreme alignments (LG, LE, CG, CE) rather than any evil creatures. [/QUOTE]
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[Kulan] The Lands of Harqual (Updated: Feb 3/2022)
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