Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Last Stand of the Dorinthians (Chapter 4- The Second Invasion)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deuce Traveler" data-source="post: 3510462" data-attributes="member: 34958"><p>Barok drops his weapons and partially unslings his backpack to get to a torch he has inside. As he yanks at it to swing at his attacking opponent, the rogue loses his grip on the torch and it goes flying into the back of Ventus' head (rolled a really bad critical miss, <span style="color: red">-4 hps to Ventus</span>). The apparition above the party chuckles and then disappears.</p><p></p><p>Nikolos attacks next, slamming his mace into the other side of the archer, which then collapses into a heap of bones. Encouraged by Nikolos' victory, Danica fires another bolt at the now undefended skeletal mage, shattering its skull with her shot and causing it to fall unmoving.</p><p></p><p>Two skeletal warriors go next, one stabbing Barok as the rogue looks for a new weapon (<span style="color: red">-4 hps to Barok</span>), while another strikes Connavar across the shoulders (<span style="color: red">-8 hps to Conn</span>). The third skeletal fighter also attacks, but his own blade is easily deflected by Ventus, while Caramip moves behind the Imperial to give support.</p><p></p><p>Dartis attacks next after watching Silas begin to run forward to engage. The archer was about to attack the last mage, but seeing his target drop he decides to take a chance and shoot at the skeleton Barok is struggling with. His two arrows fly true, and each connect with such force that the majority of the monster's skull and collarbone are removed. Somehow the creature continues to fight with only half its jaw and a sliver of its cheek bone and eye socket remaining. The next strike looks like it would bowl the creature over, which is exactly what happens six seconds later when Barok punches it underneath what is left of its chin.</p><p></p><p>Connaver smashes the fighting skeleton that wounded him with his greatclub, driving his weapon through ribcage, hip bones, and femur. Once the skeleton falls, he continues to smash it into little bits while he screams and rages, caving in its decayed breastplate in the process. Silas runs past the barbarian and hits Ventus' enemy from behind and damages it greatly, while Ventus finishes it off with his own thrust to the skull.</p><p></p><p>All that is left is a single fleeing turned archer, which the fighters of the party gang up on at once and finish off quickly.</p><p></p><p>Looking around the now enemy-less room, the party takes it in one more time... it is a large chamber, maybe about 120 feet in diameter. The ceiling rises high above you at 30 feet. Many square pillars reach upwards until they make it about halfway up the way to the ceiling. When you stand and look at the pillars with the center one being the pillar focused upon, the different short designs on the pillar form the image of a winged elf flying underneath a hot sun.</p><p></p><p>You also notice that there is a wide straight tunnel directly opposite the way you came, and what looks to be a small room in each of the four corners of this one with a gray orb sitting on a pedestal of each.</p><p></p><p>Caramip</p><p>[sblock]</p><p>The orbs radiate with strong illusion and enchantment magic.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 3510462, member: 34958"] Barok drops his weapons and partially unslings his backpack to get to a torch he has inside. As he yanks at it to swing at his attacking opponent, the rogue loses his grip on the torch and it goes flying into the back of Ventus' head (rolled a really bad critical miss, [color=red]-4 hps to Ventus[/color]). The apparition above the party chuckles and then disappears. Nikolos attacks next, slamming his mace into the other side of the archer, which then collapses into a heap of bones. Encouraged by Nikolos' victory, Danica fires another bolt at the now undefended skeletal mage, shattering its skull with her shot and causing it to fall unmoving. Two skeletal warriors go next, one stabbing Barok as the rogue looks for a new weapon ([color=red]-4 hps to Barok[/color]), while another strikes Connavar across the shoulders ([color=red]-8 hps to Conn[/color]). The third skeletal fighter also attacks, but his own blade is easily deflected by Ventus, while Caramip moves behind the Imperial to give support. Dartis attacks next after watching Silas begin to run forward to engage. The archer was about to attack the last mage, but seeing his target drop he decides to take a chance and shoot at the skeleton Barok is struggling with. His two arrows fly true, and each connect with such force that the majority of the monster's skull and collarbone are removed. Somehow the creature continues to fight with only half its jaw and a sliver of its cheek bone and eye socket remaining. The next strike looks like it would bowl the creature over, which is exactly what happens six seconds later when Barok punches it underneath what is left of its chin. Connaver smashes the fighting skeleton that wounded him with his greatclub, driving his weapon through ribcage, hip bones, and femur. Once the skeleton falls, he continues to smash it into little bits while he screams and rages, caving in its decayed breastplate in the process. Silas runs past the barbarian and hits Ventus' enemy from behind and damages it greatly, while Ventus finishes it off with his own thrust to the skull. All that is left is a single fleeing turned archer, which the fighters of the party gang up on at once and finish off quickly. Looking around the now enemy-less room, the party takes it in one more time... it is a large chamber, maybe about 120 feet in diameter. The ceiling rises high above you at 30 feet. Many square pillars reach upwards until they make it about halfway up the way to the ceiling. When you stand and look at the pillars with the center one being the pillar focused upon, the different short designs on the pillar form the image of a winged elf flying underneath a hot sun. You also notice that there is a wide straight tunnel directly opposite the way you came, and what looks to be a small room in each of the four corners of this one with a gray orb sitting on a pedestal of each. Caramip [sblock] The orbs radiate with strong illusion and enchantment magic. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Last Stand of the Dorinthians (Chapter 4- The Second Invasion)
Top