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Community
General Tabletop Discussion
*TTRPGs General
"Lazy" GMs and "overworked" players
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<blockquote data-quote="kengar" data-source="post: 385161" data-attributes="member: 3230"><p>I've always tried to make the distinction between "open" and "closed" ended campaigns. </p><p></p><p>In open-ended campaigns, I will provided a setting that is at least moderately complete so the party doesn't "go off the edge of the map" so to speak. But I ask my players to let me know what kinds of things they are interested in playing so I can have a hope of preparing something fun for all.</p><p></p><p>A closed-ended campaign has a definite goal. "The Duke hires you to find & kill the Lich King." etc. Any radical deviation from that goal will be counter-productive, so I expet the players to stay on task a bit more.</p><p></p><p>I always expect players to be familiar enough with the rules that they can run their characters. As far as other rules go, I let them know up front if their are any "House Rules" that would directl;y affect how they play their characters.</p></blockquote><p></p>
[QUOTE="kengar, post: 385161, member: 3230"] I've always tried to make the distinction between "open" and "closed" ended campaigns. In open-ended campaigns, I will provided a setting that is at least moderately complete so the party doesn't "go off the edge of the map" so to speak. But I ask my players to let me know what kinds of things they are interested in playing so I can have a hope of preparing something fun for all. A closed-ended campaign has a definite goal. "The Duke hires you to find & kill the Lich King." etc. Any radical deviation from that goal will be counter-productive, so I expet the players to stay on task a bit more. I always expect players to be familiar enough with the rules that they can run their characters. As far as other rules go, I let them know up front if their are any "House Rules" that would directl;y affect how they play their characters. [/QUOTE]
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"Lazy" GMs and "overworked" players
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