Legend 10/05/11 Beta Release

Dandu

First Post
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There's a new beta release of Legend out, with rules changes, updates, expansions, more artwork and some fluff for the classes. It's been a long journey, but we're one more 5 ft. step closer to completion.

As always, your feedback is appreciated.

Here's the thread for it.
 
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I would work some on the economy section. How does currency work in the game, how is the realism that shops aren't likely to be carrying around Artifact items contrast with the likelihood that they won't have the money to give you if you try to sell it, etc.? I love referencing the Economicon as a general guideline in my game.
 

I would work some on the economy section. How does currency work in the game, how is the realism that shops aren't likely to be carrying around Artifact items contrast with the likelihood that they won't have the money to give you if you try to sell it, etc.? I love referencing the Economicon as a general guideline in my game.
I believe the current stance on economy is "magic items can't be bought or sold for money" and "money is so easy to come by for adventurers that you can have infinite mundane, nonmagical items".
 

Congrats. Lookin good.

I tried to get my group on it for next campaign, but they are looking to try a futuristic game after our 3.5 D&D campaign is done (still probably a year away as we are 10th level and only play twice a month).
 

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