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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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<blockquote data-quote="Stalker0" data-source="post: 8166755" data-attributes="member: 5889"><p>I think the supply concept is excellent, its simple but it helps drive the exploration in a way that makes sense. I think its the key reason a lot of other systems have failed, just no simple but important resource that the players care about. I will be curious to see how magic like goodberries factor in.</p><p></p><p>The challenges look like 4e skill challenges, at least at core. That's not a bad thing, especially with stock challenges. I think skill challenges were at their best when they were crafted for a specific scenario and some care was but into them, and at their worst when done for ad hoc challenges....so this seems a good concept. </p><p></p><p>So I like what I'm seeing so far.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8166755, member: 5889"] I think the supply concept is excellent, its simple but it helps drive the exploration in a way that makes sense. I think its the key reason a lot of other systems have failed, just no simple but important resource that the players care about. I will be curious to see how magic like goodberries factor in. The challenges look like 4e skill challenges, at least at core. That's not a bad thing, especially with stock challenges. I think skill challenges were at their best when they were crafted for a specific scenario and some care was but into them, and at their worst when done for ad hoc challenges....so this seems a good concept. So I like what I'm seeing so far. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Let’s Look At Exploration in Level Up
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