Other D&D Variant Let’s list the 5E variants

Shadowdark really isn't a 5E variant at all, but I can see why people put it on the list.
They're confused. As far as I can see it takes 2-3 mechanics from 5E. Advantage/Disadvantage, surviving at 0 but not having negative HP, and the chance to wake up on a roll of 20 while you're down at 0.
 

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They're confused. As far as I can see it takes 2-3 mechanics from 5E. Advantage/Disadvantage, surviving at 0 but not having negative HP, and the chance to wake up on a roll of 20 while you're down at 0.
While I do think that Tales of Argosa (or "Low Fantasy Gaming" as it was once called) has some interesting things to offer (e.g. I cribbed LFG's artificer class and tweaked it for a system I have been working on here and there), I would agree that it isn't a 5e variant.

EDIT: Dang it, the Artificer wasn't from "Low Fantasy Gaming"! It was from "The Dozen Dooms." I guess that the title should have told me that. Artificers aren't typically thought of as "low fantasy"...
 
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They're confused. As far as I can see it takes 2-3 mechanics from 5E. Advantage/Disadvantage, surviving at 0 but not having negative HP, and the chance to wake up on a roll of 20 while you're down at 0.
It's more like B/X with some modern sensibilities.
 

Is ToA actually based off 5E? I remember when I first read its predecessor, Low Fantasy Gaming, it seemed more a mix of 3E and TSR D&D.

ToA uses roll-under attributes instead of the unified D20 mechanic of WotC D&D. It uses a flatter ability score bonus/penalty curve partway between WotC D&D & B/X. It DOES use Advantage and Disadvantage, but a lot of games have adopted those. It doesn't have Proficiency Bonus, instead every class has an Attack Bonus progression like 3E. Non-proficiency with a weapon instead means you have disadvantage to attack with it. Short Rest is only a few minutes (like 4E) rather than an hour (5E), though the recover benefits are stingier and more variable than either.

Doesn't look like a 5E variant to me.
I’ll kindly see myself out
 



It's more like B/X with some modern sensibilities.
I'm not sure I can even quite call it that. One of the signature parts of BX is race-as-class, but SD has separate race and class like every version of D&D except B/X, BECMI, RC.

It's a really well-curated mix of elements from OD&D, BX, 3E, 4E and 5E plus OSR /non-D&D elements like roll to cast, the talent progression tables, luck tokens, torch timers... Probably the single edition it takes the most important/central elements from is 3E (unified D20 mechanic, ability score progressions), but even that's pretty minimal.

Edit: I think I get what people mean when they compare it to B/X, though, in that B/X is probably the closest edition to Shadowdark in terms of strong, restrained and tasteful editing, keeping the rules compact and succinct.
 
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I'm not sure I can even quite call it that. One signature part of that is that it has separate race and class like every other version of D&D except B/X, BECMI, RC.

It's a really well-curated mix of elements from OD&D, BX, 3E, 4E and 5E plus OSR /non-D&D elements like roll to cast, the talent progression tables, luck tokens, torch timers... Probably the single edition it takes the most important/central elements from is 3E (unified D20 mechanic, ability score progressions), but even that's pretty minimal.
Yeah, sure, if you want to, you know, get all specific and stuff.
 

Yeah, sure, if you want to, you know, get all specific and stuff.
I think I get what people mean when they compare it to B/X, though, in that B/X is probably the closest edition to Shadowdark in terms of strong, restrained and tasteful editing, keeping the rules compact and succinct. Focused on a good dungeon crawl first, with strong and clear procedural elements to support that focus.
 


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