Whizbang Dustyboots
Gnometown Hero
Even if that wasn't Kelsey's stated design goal, it's effectively 5E minus feats, skills, multiclassing and action types.Shadowdark really isn't a 5E variant at all, but I can see why people put it on the list.
Even if that wasn't Kelsey's stated design goal, it's effectively 5E minus feats, skills, multiclassing and action types.Shadowdark really isn't a 5E variant at all, but I can see why people put it on the list.
, proficiency bonuses, hit dice, most of the classes and races, death saves, most of the combat rules, the spell slot rules and upcasting, the encumbrance rules, the social encounter rules, darkvision... There's a lot more differences than similarities.Even if that wasn't Kelsey's stated design goal, it's effectively 5E minus feats, skills, multiclassing and action types.
Yeah, it’s basically got the 3E bonuses plus Ad/Disad which looks a lot like 5E to a lot of people (including me). It looks like a very stripped down high-death version of 5E more than anything else, mechanically., proficiency bonuses, hit dice, most of the classes and races, death saves, most of the combat rules, the spell slot rules and upcasting, darkvision... There's a lot more differences than similarities.
I can see why people compare the two, with 5E being the current edition and with SD and 5E sharing the central d20+bonus check mechanic and the same ability bonus progression, which younger players of course see as coming from 5E rather than predating it by 14 years.
There are actually two versions of this. One of them uses the Siege Engine (which is what C&C runs on). The other is 5e based. Link below.Isn't that just adapting C&C to the mid-20th century? C&C is built off of 3E, not 5E.
Which may also be an indication of how little people think of or remember the rest of the actual rules to 5E, beyond just the d20+bonus vs a DC core mechanic.Yeah, it’s basically got the 3E bonuses plus Ad/Disad which looks a lot like 5E to a lot of people (including me). It looks like a very stripped down high-death version of 5E more than anything else, mechanically.
Yup, pretty much. Most players remember the core mechanic and aren’t into the minutiae of how Great Weapon Mastery works now.Which may also be an indication of how little people think of or remember the rest of the actual rules to 5E, beyond just the d20+bonus vs a DC core mechanic.![]()
I do occasionally get struck by the realization that even among tabletop gamers, people are unusual who read more than one paragraph of the rulebook aside from our class description and immediately-relevant spells.Yup, pretty much. Most players remember the core mechanic and aren’t into the minutiae of how Great Weapon Mastery works now.
Story Mode is free and well worth a look if you want a light version of 5E with modular spellcasting. I don’t agree with all of it but it’s solid.To be a proper 5E variant, I would say most of the core rules and character structure must be consistent with 5E. Shadowdark and Nimble don't qualify in my mind. Both are modern RPGs that take inspiration and ideas from 5E, but have most decidedly gone their own way.
As for unmentioned 5E variants:
*Brancalonia (highly recommended)
*D&D Story Mode (don't know much abou

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.