ender_wiggin
First Post
4E doesn't seem to have rules on handling lethal vs. nonlethal damage. A character can always choose to knock his opponent unconscious or kill him.
This causes some minor problems in games that I run. For example, sometimes I run a fight in which the flavor is very gritty and lethal -- the assailants are using knives and mauls and other lethal tactics (as are, presumably, the PCs) on a fast-paced, dimly lit battlefield. Yet for one reason or another, the PCs find it more convenient to keep their opposition alive (for interrogation, if nothing else), and so they choose to knock them unconscious at every point possible.
In essence, my problem is that I having trouble having opponents "fight to the death". It's a flavor issue more than it is a dysfunctional one. Any suggestions?
This causes some minor problems in games that I run. For example, sometimes I run a fight in which the flavor is very gritty and lethal -- the assailants are using knives and mauls and other lethal tactics (as are, presumably, the PCs) on a fast-paced, dimly lit battlefield. Yet for one reason or another, the PCs find it more convenient to keep their opposition alive (for interrogation, if nothing else), and so they choose to knock them unconscious at every point possible.
In essence, my problem is that I having trouble having opponents "fight to the death". It's a flavor issue more than it is a dysfunctional one. Any suggestions?