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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Lets determine together what the soul is, and what are its game mechanics
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<blockquote data-quote="Turanil" data-source="post: 1858793" data-attributes="member: 9646"><p>I like the idea that magic just requires a spirit/mind, but that psionics require a soul. I would like to also determine about the "astral body": something that gets used with a few spells and psionics. Otherwise, a few suggestions to think about:</p><p></p><p>1) The soul is immortal, it resides in the astral body, which is also probably immortal, turning into a "petitioner" in the outer planes upon death. </p><p></p><p>2) The soul feeds on life experiences. During incarnation into a living body, it goes (in the astral body) from the outer planes to the material plane. The association of the two (soul with a spirit in a body) enables to learn and "spiritually grow". It means that the soul eventually reaches a point where it has got a definitive alignment in the outer planes, and becomes an outsider that grows into a bigger fiend or angels, etc. Well, this however uses the idea of reincarnation that may not be to the liking of everyone.</p><p></p><p>3) A body deprived of its soul is usually vegetative, as occurs with the astral projection spell. However, with the appropriate magic the soulless body could continue to act. This results in a creature that acts somewhat like a zombie. A living zombie can continue to perform things, but cannot really learn (so doesn't gain XP), is not creative, and cannot change the intent it had when the soul still was there (if set on accomplishing a mission cannot change idea until the soul gets back into it). Advantage: a wizard who hides his soul in a container can die, he just needs other magic to clone a new body in which his soul will go and resume life; then, a demon can kill the body but not steal the wizard's soul (especially useful for evil characters that "sold their soul" to the devil in dabbling in evil ways and evil sorcery; while other characters should have only to fear physical death).</p><p></p><p></p><p>Well, these are quick ideas to discuss and improve anyway.</p></blockquote><p></p>
[QUOTE="Turanil, post: 1858793, member: 9646"] I like the idea that magic just requires a spirit/mind, but that psionics require a soul. I would like to also determine about the "astral body": something that gets used with a few spells and psionics. Otherwise, a few suggestions to think about: 1) The soul is immortal, it resides in the astral body, which is also probably immortal, turning into a "petitioner" in the outer planes upon death. 2) The soul feeds on life experiences. During incarnation into a living body, it goes (in the astral body) from the outer planes to the material plane. The association of the two (soul with a spirit in a body) enables to learn and "spiritually grow". It means that the soul eventually reaches a point where it has got a definitive alignment in the outer planes, and becomes an outsider that grows into a bigger fiend or angels, etc. Well, this however uses the idea of reincarnation that may not be to the liking of everyone. 3) A body deprived of its soul is usually vegetative, as occurs with the astral projection spell. However, with the appropriate magic the soulless body could continue to act. This results in a creature that acts somewhat like a zombie. A living zombie can continue to perform things, but cannot really learn (so doesn't gain XP), is not creative, and cannot change the intent it had when the soul still was there (if set on accomplishing a mission cannot change idea until the soul gets back into it). Advantage: a wizard who hides his soul in a container can die, he just needs other magic to clone a new body in which his soul will go and resume life; then, a demon can kill the body but not steal the wizard's soul (especially useful for evil characters that "sold their soul" to the devil in dabbling in evil ways and evil sorcery; while other characters should have only to fear physical death). Well, these are quick ideas to discuss and improve anyway. [/QUOTE]
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Lets determine together what the soul is, and what are its game mechanics
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