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Lets determine together what the soul is, and what are its game mechanics
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<blockquote data-quote="Turanil" data-source="post: 1862394" data-attributes="member: 9646"><p>I would add this: petitioners (Manual of the Plane, out of memory) are supposed to don't remember about their previous life, and not have levels or class. If so lets guess that a soul is not the mind for one thing, and don't keep memories. However, the soul goes to the outer plane of appropriate alignment, so it could be deemed that the only thing that matters is the alignment; that is: the moral choice. </p><p></p><p>Henceforth, the immortal sparks of divinity in any mortal creature, is in the mortal world before all to learn make a moral choice, of Law vs Chaos, of Good vs Evil. This is the reason they don't grow in the outer planes, since outer planes have an actual alignment, which is not the case of the material plane.</p><p></p><p>Now, in the light of this, being deprived of one's soul, should have effects related to alignment and moral choice. However, to make the game more interesting, this should bring some actual effects. I think that being deprived of choice should induce effects:</p><p>-- For one thing I do like the idea that you cannot gain XP while your soul is not there. Although there is no "rationale" for that (if you accept the above theory), it makes something clearly hindering. You could explain that the soul is there to learn, so the character cannot learn without a soul.</p><p>-- If the soul is here to make a moral choice, maybe an important thing is that without soul, one cannot make choices, except those driven by basic needs and necessities. How translate this in game terms (and something interesting)? Maybe a person without soul is not allowed saving throws against charm and suggestion spells? (remember that outsiders are immune to them).</p><p>-- Also, soul destroyed should induce different and more dramatic effects than simply the soul stolen or in any way out of the body.</p><p></p><p>Otherwise: undead and souls: clearly zombies don't have a soul; while liches and vampires probably have one. Vampires are souls who already definitely made the choice of CE, but remain on material plane unaturally and unduly. Undead and souls proobably is a case by case basis.</p><p></p><p></p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>EDIT: my intent is to create a PDF document (only one or two pages long) that would be available for everyone to download (as was the case with d100-city-block thread for example). So your imput is welcome to create something that would be usable by a majority of people.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Turanil, post: 1862394, member: 9646"] I would add this: petitioners (Manual of the Plane, out of memory) are supposed to don't remember about their previous life, and not have levels or class. If so lets guess that a soul is not the mind for one thing, and don't keep memories. However, the soul goes to the outer plane of appropriate alignment, so it could be deemed that the only thing that matters is the alignment; that is: the moral choice. Henceforth, the immortal sparks of divinity in any mortal creature, is in the mortal world before all to learn make a moral choice, of Law vs Chaos, of Good vs Evil. This is the reason they don't grow in the outer planes, since outer planes have an actual alignment, which is not the case of the material plane. Now, in the light of this, being deprived of one's soul, should have effects related to alignment and moral choice. However, to make the game more interesting, this should bring some actual effects. I think that being deprived of choice should induce effects: -- For one thing I do like the idea that you cannot gain XP while your soul is not there. Although there is no "rationale" for that (if you accept the above theory), it makes something clearly hindering. You could explain that the soul is there to learn, so the character cannot learn without a soul. -- If the soul is here to make a moral choice, maybe an important thing is that without soul, one cannot make choices, except those driven by basic needs and necessities. How translate this in game terms (and something interesting)? Maybe a person without soul is not allowed saving throws against charm and suggestion spells? (remember that outsiders are immune to them). -- Also, soul destroyed should induce different and more dramatic effects than simply the soul stolen or in any way out of the body. Otherwise: undead and souls: clearly zombies don't have a soul; while liches and vampires probably have one. Vampires are souls who already definitely made the choice of CE, but remain on material plane unaturally and unduly. Undead and souls proobably is a case by case basis. -------------------------------------------------------------------------- EDIT: my intent is to create a PDF document (only one or two pages long) that would be available for everyone to download (as was the case with d100-city-block thread for example). So your imput is welcome to create something that would be usable by a majority of people. Thanks [/QUOTE]
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Lets determine together what the soul is, and what are its game mechanics
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