Aldarc
Legend
Sorry. I've been busy and (subsequently) tired last night and today. I have enjoyed my time playing FabU. My partner wanted to try running a TTRPG for the first time, and they ran the brilliant Press Start tutorial. That was a load of fun. The experience was positive enough for my partner to also want to go in on the FabU Ultimate Box Set in the Kickstarter from last year.How do you find it?
Back in February, I got into an ongoing FabU online game using Foundry. I've also been having a load of fun with that, especially playing with people with more FabuU/TTRPG experience than my partner. I'm playing a Star Seer (Entropist/Spiritist/Loremaster) in search of answers after seeing visions and signs in the stars of a possible calamity. So I a lot of combats starts with me analyzing opponent weaknesses and then either healing/cleansing or nuking (with light and dark spells) as needed.
After about three months playing it, I would say the aspect that gets underrated are players spending Fabula points to create narrative details. Sometimes it's just about establishing the existence of settlement or a fact about a the world. But the players in my game have been using them as well to complicate their own PCs' lives: e.g., a player spending a Fabula point to name a pirate NPC walking around in the port and declare that they are an adversary from their past or another player spending a Fabula point to create a "spirit of the forest" kaiju monster that is wrecking villains and allies alike.
No rolling for initiative or initiative scores.What is the initiative replaced with?
Named villains go first. Then one of the PCs (party's choice). Then one of the foes. Then one of the PCs. Repeat.
If no named villains are present, one of the PCs go first. Then a foe. Then a PC. And so on.
I believe that is the gist of it. I prefer this. It's just quick and easy.
IME, generally more like 4e style where combats are typically big set pieces. Boss fights typically take longer than fights with just scrubs. Clocks and "skill challenges" are generally recommended for the small stuff.Are battles and stuff supposed to be done in a few short rounds, or is it meant for bigger, longer fights?
thanks.






