Reynard
aka Ian Eller
The reason I personally like metacurrency is because it involves less GM fiat. I can in fact be meaner and more of a RBDM if it costs me a limited resource. A good example is Fear in Daggerheart: I have found that players accept the horrible things the GM does to them better when the GM has to spend fear to do them.To me, those things are still "consequences of damage". If you have a twisted ankle (damage), you're slower, more likely to trip rushing down stairs, and may have to leave behind a wounded friend or heavy treasure in order to escape -- no special resource is typically required to make those things true in my games.







