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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="MNblockhead" data-source="post: 8509924" data-attributes="member: 6796661"><p>My feeling is that business model is one of a bygone era. It seems that future revenue will be mostly from licensing IP, movies, video games, and applying the 5e system to other settings and games. </p><p></p><p>A lot of this depends on how successful Hasbro is in building the D&D brand--how successful the movie is, how successful the various video games are, can they get some successful series on Netflix and Amazon, etc. </p><p></p><p>As for the game itself, I think that the Monopoly analogy is apt. Other than tweaks here and there the core of the system is unlikely to change much. Monopoly doesn't make money by drastically changing the rules of the game, but they release many versions of the game that tie into popular franchises or areas of interest. </p><p></p><p>It will be interesting how things continue to develop with digital tools and online play. None of the VTTs I've used are optimal and fall short of possibilities in my opinion. A bespoke VTT developed specifically for D&D that "just works" for official content would be welcome. I'd hate for that to mean not licensing content for other VTT systems. While they can't support every VTT out there, the current model of licensing content and letting the VTT devs make it work in their systems works well enough. While that would mean competing against themselves somewhat, I think it would be short sighted completely reverse their current licensing model. They can put provisions into their licenses and have a review process to ensure a certain level of quality, but there are a lot of people that are going to want to stick with their preferred platform.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 8509924, member: 6796661"] My feeling is that business model is one of a bygone era. It seems that future revenue will be mostly from licensing IP, movies, video games, and applying the 5e system to other settings and games. A lot of this depends on how successful Hasbro is in building the D&D brand--how successful the movie is, how successful the various video games are, can they get some successful series on Netflix and Amazon, etc. As for the game itself, I think that the Monopoly analogy is apt. Other than tweaks here and there the core of the system is unlikely to change much. Monopoly doesn't make money by drastically changing the rules of the game, but they release many versions of the game that tie into popular franchises or areas of interest. It will be interesting how things continue to develop with digital tools and online play. None of the VTTs I've used are optimal and fall short of possibilities in my opinion. A bespoke VTT developed specifically for D&D that "just works" for official content would be welcome. I'd hate for that to mean not licensing content for other VTT systems. While they can't support every VTT out there, the current model of licensing content and letting the VTT devs make it work in their systems works well enough. While that would mean competing against themselves somewhat, I think it would be short sighted completely reverse their current licensing model. They can put provisions into their licenses and have a review process to ensure a certain level of quality, but there are a lot of people that are going to want to stick with their preferred platform. [/QUOTE]
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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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