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<blockquote data-quote="Herremann the Wise" data-source="post: 2123268" data-attributes="member: 11300"><p>Hi Everyone,</p><p></p><p>In General</p><p>For me, it is all about the non-player characters. Richly developed and believable <em>motivations</em> for NPC's is what makes everything tick. In this way, you don't have to plan too much ahead. You know the personalities involved and so you can easily predict their behaviour to different circumstances - in particular the <em>key events</em> that are the cornerstones of your specific plot.</p><p></p><p>Specifically</p><p>Perhaps my favourite thing to do is to take your standard common plot and add in an extra player that may conflict with different people involved in different ways. This simple addition opens a kaleidoscope of new interactions and situations that can really bring a standard plot to life. And by the way, don't automatically reject a fairly common or cliche plot when doing this. A I, IV, V chord progression in music is pretty standard but it will always be there in a billion different forms without people tiring of it. It is the same with plots.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 2123268, member: 11300"] Hi Everyone, In General For me, it is all about the non-player characters. Richly developed and believable [i]motivations[/i] for NPC's is what makes everything tick. In this way, you don't have to plan too much ahead. You know the personalities involved and so you can easily predict their behaviour to different circumstances - in particular the [i]key events[/i] that are the cornerstones of your specific plot. Specifically Perhaps my favourite thing to do is to take your standard common plot and add in an extra player that may conflict with different people involved in different ways. This simple addition opens a kaleidoscope of new interactions and situations that can really bring a standard plot to life. And by the way, don't automatically reject a fairly common or cliche plot when doing this. A I, IV, V chord progression in music is pretty standard but it will always be there in a billion different forms without people tiring of it. It is the same with plots. Best Regards Herremann the Wise [/QUOTE]
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