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Little rules-tweak to encourage monks to use weapons occasionally
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<blockquote data-quote="JimAde" data-source="post: 1657682" data-attributes="member: 16739"><p>See, for me, that's a perfectly good answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>But the original poster was looking for a good in-game reason. Some advantage to be gained so that the typical kung-fu movie scenario would naturally play out in the game, but still keep monks empty-handed most of the time. Part of this is role-playing, of course. </p><p> </p><p>In the real world (and kung fu movies) tromping around with weapons is asking for trouble. So most people are unarmed most of the time. But people who are expecting a life-or-death fight pick up weapons, even if they're martial artists.</p><p> </p><p>But in the game monks do <em>better</em> without weapons, in any kind of fight. So why use them?</p><p> </p><p>If monks got DR vs. bludgeoning, I think it would work very well. They would resort to weapons against each other in order to get through the DR, but wouldn't bother against other opponents. The Kung Fu Action Grip feat is a great way to personalize a monk with a non-standard monk weapon (though I'd probably limit it to light and one-handed weapons). Combined with a little monk DR, I think it will give the exact effect desired.</p></blockquote><p></p>
[QUOTE="JimAde, post: 1657682, member: 16739"] See, for me, that's a perfectly good answer. :) But the original poster was looking for a good in-game reason. Some advantage to be gained so that the typical kung-fu movie scenario would naturally play out in the game, but still keep monks empty-handed most of the time. Part of this is role-playing, of course. In the real world (and kung fu movies) tromping around with weapons is asking for trouble. So most people are unarmed most of the time. But people who are expecting a life-or-death fight pick up weapons, even if they're martial artists. But in the game monks do [i]better[/i] without weapons, in any kind of fight. So why use them? If monks got DR vs. bludgeoning, I think it would work very well. They would resort to weapons against each other in order to get through the DR, but wouldn't bother against other opponents. The Kung Fu Action Grip feat is a great way to personalize a monk with a non-standard monk weapon (though I'd probably limit it to light and one-handed weapons). Combined with a little monk DR, I think it will give the exact effect desired. [/QUOTE]
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Little rules-tweak to encourage monks to use weapons occasionally
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