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General Tabletop Discussion
D&D Older Editions
[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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<blockquote data-quote="Voadam" data-source="post: 8203538" data-attributes="member: 2209"><p>Druids were always their own cult in D&D. <a href="https://www.drivethrurpg.com/product/162788/Dragonlance-Adventures-1e?affiliate_id=17596" target="_blank">1e Dragonlance Adventures</a> relegated them to offworld visitors only, Greyhawk had them as the Old Faith, Forgotten Realms assigned them a lot to the Nature gods. My favorite is probably Eberron's different orders with neat philosophies like protecting nature form aberrations and supernatural evils and a black dragon with orc followers being huge figures in the tradition.</p><p></p><p>The 1e PH says to think of them as the ancient celtic druid cult if it survived to medieval times. In 2e they emphasize that druids are only loosely tied to the historical ones and players are not required to try to emulate historical ones. The 2e PH also says they are an example of a priest class designed for a specific mythos.</p><p></p><p>It can fit a witch archetype, a merlin archetype, an advisor, a nature priest, a cultist of ancient Cthulhuian entities, a knowledge bard, a shaman, and others. In my current 5e game one player is using the druid class to effectuate a World of Darkness<a href="https://www.drivethrurpg.com/product/3370/Werewolf-the-Apocalypse--Free-Introductory-Kit?affiliate_id=17596" target="_blank"> Werewolf</a> concept. I've thought of using them to do a Bjornaer (sp?) mage concept from <a href="https://www.drivethrurpg.com/product/329468/Ars-Magica-Fifth-Edition-digital?affiliate_id=17596" target="_blank">Ars Magica</a>.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8203538, member: 2209"] Druids were always their own cult in D&D. [URL='https://www.drivethrurpg.com/product/162788/Dragonlance-Adventures-1e?affiliate_id=17596']1e Dragonlance Adventures[/URL] relegated them to offworld visitors only, Greyhawk had them as the Old Faith, Forgotten Realms assigned them a lot to the Nature gods. My favorite is probably Eberron's different orders with neat philosophies like protecting nature form aberrations and supernatural evils and a black dragon with orc followers being huge figures in the tradition. The 1e PH says to think of them as the ancient celtic druid cult if it survived to medieval times. In 2e they emphasize that druids are only loosely tied to the historical ones and players are not required to try to emulate historical ones. The 2e PH also says they are an example of a priest class designed for a specific mythos. It can fit a witch archetype, a merlin archetype, an advisor, a nature priest, a cultist of ancient Cthulhuian entities, a knowledge bard, a shaman, and others. In my current 5e game one player is using the druid class to effectuate a World of Darkness[URL='https://www.drivethrurpg.com/product/3370/Werewolf-the-Apocalypse--Free-Introductory-Kit?affiliate_id=17596'] Werewolf[/URL] concept. I've thought of using them to do a Bjornaer (sp?) mage concept from [URL='https://www.drivethrurpg.com/product/329468/Ars-Magica-Fifth-Edition-digital?affiliate_id=17596']Ars Magica[/URL]. [/QUOTE]
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[COMPLETE] Looking back at the leatherette series: PHBR, DMGR, HR and more!
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