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*Pathfinder & Starfinder
Looking for encounter ideas during a street fair / masked & costumed festival type celebration...
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<blockquote data-quote="magnusmalkus" data-source="post: 6144434" data-attributes="member: 34915"><p>Good ideas for starting points... I could use the mistaken identity incident to introduce an NPC who may lead to more adventures... a patroness of some charitable organization perhaps.</p><p></p><p>But,</p><p></p><p>I DO want to avoid introducing too many NEW adventure hooks... the PC's are about to enter a part of the campaign where they are dealing with an underground civilization (Basic D&D module B4 - the Lost City) that's been totally removed from the rest of the world for hundreds of years. No one inside is aware of a thriving surface world, and no one on the surface world even knows the subterranean city still exists. So, with no outside world ties, and no subterranean people on the outside, how does one thread in plot hooks for the immediate adventure at hand? The plan has been to lure the PC's to the entrance to the subterranean city with the abduction of Ashinana (an archaeologist, the ruler of the oasis and the Lost Cities only discoverer), then let their curiosity take over from there... but there's got to be some other plot device besides Ashinana to drop hooks and feed the PC's bits to foreshadow the up-coming adventure...</p><p></p><p>Hidden ally: I could set the PC's up with a guy who sends them a letter wanting to feed them information but needs to stay in disguise, setting up a meeting at a better time & place (but why in public?) ... but if I don't have a solution to the snafu myself, I can see this turning into a time-sink at best, or more likely, a lost opportunity due to giving up.</p><p></p><p>Regarding the masks, the published adventure springboard has exactly that situation... that's the poop that hits the fan at the climax. But that doesn't mean I cant have a perfumer selling subtly magic oils that make the users more susceptible to his particular charms, thus enabling him to exploit them somehow. Maybe create some kind of addiction? </p><p></p><p>I figure the street fair could do with some kind of seer, so I've created a gypsy that can confirm one "yes or no" question per person, per year. The answer will be based on what is currently true, not on what may or may not yet be.</p><p></p><p></p><p>... </p><p></p><p>Seems like the creativity is at least dripping... I have a few days yet.</p><p></p><p>Anyone else have anything to contribute? Anyone know any published resources that set the players up in a street fair, or bazaar, or carnival? Have you ever created such an encounter?</p><p></p><p>Thanks folks!</p></blockquote><p></p>
[QUOTE="magnusmalkus, post: 6144434, member: 34915"] Good ideas for starting points... I could use the mistaken identity incident to introduce an NPC who may lead to more adventures... a patroness of some charitable organization perhaps. But, I DO want to avoid introducing too many NEW adventure hooks... the PC's are about to enter a part of the campaign where they are dealing with an underground civilization (Basic D&D module B4 - the Lost City) that's been totally removed from the rest of the world for hundreds of years. No one inside is aware of a thriving surface world, and no one on the surface world even knows the subterranean city still exists. So, with no outside world ties, and no subterranean people on the outside, how does one thread in plot hooks for the immediate adventure at hand? The plan has been to lure the PC's to the entrance to the subterranean city with the abduction of Ashinana (an archaeologist, the ruler of the oasis and the Lost Cities only discoverer), then let their curiosity take over from there... but there's got to be some other plot device besides Ashinana to drop hooks and feed the PC's bits to foreshadow the up-coming adventure... Hidden ally: I could set the PC's up with a guy who sends them a letter wanting to feed them information but needs to stay in disguise, setting up a meeting at a better time & place (but why in public?) ... but if I don't have a solution to the snafu myself, I can see this turning into a time-sink at best, or more likely, a lost opportunity due to giving up. Regarding the masks, the published adventure springboard has exactly that situation... that's the poop that hits the fan at the climax. But that doesn't mean I cant have a perfumer selling subtly magic oils that make the users more susceptible to his particular charms, thus enabling him to exploit them somehow. Maybe create some kind of addiction? I figure the street fair could do with some kind of seer, so I've created a gypsy that can confirm one "yes or no" question per person, per year. The answer will be based on what is currently true, not on what may or may not yet be. ... Seems like the creativity is at least dripping... I have a few days yet. Anyone else have anything to contribute? Anyone know any published resources that set the players up in a street fair, or bazaar, or carnival? Have you ever created such an encounter? Thanks folks! [/QUOTE]
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Looking for encounter ideas during a street fair / masked & costumed festival type celebration...
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