The Broken Empires has two different travel systems - one for hex crawling (more about exploration) and one for overland journeys. It takes inspiration from The One Ring then adds in more simulationist elements (due to its ‘sim-lite’ stance).
There are the roles, like in The One Ring, but you do plan your route across the map and hexes have different danger profiles which influence what they are like when you have an encounter. And it is the rolls by the guide which determine how far down your route an encounter is experienced (e.g. a higher success means you traveled further before there was an encounter). That has an interesting effect as, if you are travelling a route with hexes of mixed danger level, which exact hex you end up in matters.
Travelling also consumes resources and you can’t heal while travelling but your wounds can get worse due to the dirt and difficulties of the trail.
It’s one of the most intricate travel systems I’ve seen. Only GURPS Dungeon Fantasy: Wilderness Adventures has a more detailed treatment of travel in any system I’ve read / played.
The Broken Empires is just out to backers in PDF at the moment, I don’t know if you can get it from Trevor’s online shop yet.
Trevor did a YT video on the travel system if you want more info [
link as video won’t embed].