Looking for examples of travel mechanics that go beyond simple procedure

I'm glad you pointed out the broken bridge scenario because that was literally the first encounter I ever had my group do and they had a ton of fun. Like you pointed out, ensuring stuff like this is prep-intensive and I am very specifically trying NOT to have to prep much. My group already has narrative campaigns and my sessions are intended to be easy one/two-shots.
If you aren't into prep, then random-rolled wilderness encounters would be for you. Is your group playing D&D? If so what edition?
 

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If you aren't into prep, then random-rolled wilderness encounters would be for you. Is your group playing D&D? If so what edition?
Yeah, currently using random tables for encounters and point-of-interest generation (shoutout Worlds Without Number). I don’t personally mind prep but one of the other goals of the project is to make an easy travel “add-on” that could be used in tandem with most other rpg systems without interfering with the primary system during non-travel play. Current group is using D&D 5e for character creation and main resolution mechanics. Ideally, you could even change the primary system between sessions while keeping navigation of a west marches map consistent.
 

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