sideeffects
First Post
Hello all,
It has been quite a while since I have played a 4e game. My friend is starting up a campaign and he tends to lean heavily on the RPG side of things whilst DMing. I want to make a high bluff/diplomacy character whom is very loosely based off Sherlock Holmes in terms of personality and wit.
I will most likely be making a Human (even though a Changeling or Teifling would suit my cause better) Sorcerer. Our starting level is 12 and thus far I have come across these feats/items/powers to boost my bluff and/or other supporting skills.
Feats:
Skill Focus (Bluff)
Beginners Luck
Champion of the Bloody Circle
Powers:
Unseen Aid
Fast Talk
Items:
Liar's Trinket +3
I mainly want to focus on raising bluff... What are some of the best ways of doing this? So far my bonus to bluff is +23.... If I switched to a Changeling or Teifling it would be +25.
Thanks for your input guys!
It has been quite a while since I have played a 4e game. My friend is starting up a campaign and he tends to lean heavily on the RPG side of things whilst DMing. I want to make a high bluff/diplomacy character whom is very loosely based off Sherlock Holmes in terms of personality and wit.
I will most likely be making a Human (even though a Changeling or Teifling would suit my cause better) Sorcerer. Our starting level is 12 and thus far I have come across these feats/items/powers to boost my bluff and/or other supporting skills.
Feats:
Skill Focus (Bluff)
Beginners Luck
Champion of the Bloody Circle
Powers:
Unseen Aid
Fast Talk
Items:
Liar's Trinket +3
I mainly want to focus on raising bluff... What are some of the best ways of doing this? So far my bonus to bluff is +23.... If I switched to a Changeling or Teifling it would be +25.
Thanks for your input guys!