Lost City of Barakus, how are you using it? *Spoilers*

I thought I remembered you saying something about the sale. Are you the one who asked about the $1 and $5 modules?

The family is in the city proper, so it will be in the city adventure hooks. If I remember correctly, they have a family member, or at least someone they turned, hanging out in Barakus, or I may be remembering something to do with the were-rats, or both.


This thing is written to tear apart and use piece meal. I also had a lot of fun with the "old god" and the druid.
 

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Treebore said:
I thought I remembered you saying something about the sale. Are you the one who asked about the $1 and $5 modules?

Yup... that was me.

Treebore said:
The family is in the city proper, so it will be in the city adventure hooks. If I remember correctly, they have a family member, or at least someone they turned, hanging out in Barakus, or I may be remembering something to do with the were-rats, or both.

This thing is written to tear apart and use piece meal. I also had a lot of fun with the "old god" and the druid.

I am starting to see that. I am also using the Goodman games module, Idylls of the Rat King and I'll tie in the LCoB wererats with this module.

Since I am placing Endhome where Warwick is (they have similar populations), the forest to the east of Warwick will be the Penprie forest and the hills to the west and south will be the duskmoon hills. Which, by the way, will be where the small village of Silverton (from Idylls)will be located, like maybe Hex 3303 or 3203.

Now, how to justify the river... what if I had it be a shallow but wide one going inland only 5-7 miles?

FYI -- what do you think about making the wilderlands hexes 10mi instead of 5mi.
 


Yes. People mentioned in the WL forum on the Necromancer boards changing the scale of the hexes. Idylls of the Rat King is good to combine. Goodmans Were Rat book has some very intersting ideas that I used in my Ravenloft campaign a couple of years ago. That group of players have permanent were rat scars on their poor psyche's.

As for the rivers, its your wilderlands and they are your maps. Draw in a 2,000 mile river if that is what you need. Its YOUR world. See how easy that was? Feel the freedom? That is one of the things NEcromancer, Judges Guild, Troll Lords, Kenzer, Goodman Games, and others are all about. Do it how YOU want to do it. You bought it, its yours to do with as you need and please.

So do the river however you need to. No Wilderlnads police are going to show up and beat you with wet noodles. Even if you confess to doing it on the messageboards. BTW, I hope you have been reading the boards. There are lots of gold nuggets left there by robertsconley and jouhnsema (something) and some others.

I hope you post your game in the stories forum on Necromancer as well. I like reading those. Which reminds me, I have to yell at Dangerdwarf for not updating his in weeks. I think Raven is behind as well.
 

The great thing about LCoB is you can throw out so many hooks and deliver whatever adventure the PCs choose. It's one of my favorite d20 modules and a great campaign starter! Have fun!
 

pogre said:
The great thing about LCoB is you can throw out so many hooks and deliver whatever adventure the PCs choose. It's one of my favorite d20 modules and a great campaign starter! Have fun!

I've been going through it for about 3 hours and I love it's modularity. I am now meshing the Idylls adventure, LCoB and my Warwick idea as we speak!

Thanks for all the help guys! Adventure begins the first weekend of August!
 

catsclaw227 said:
...
FYI -- what do you think about making the wilderlands hexes 10mi instead of 5mi.

I like the solution of having one hex = 5 leagues (15 miles). (This was, I believe, Bob Bledsaw's original intention.) It makes for a far more expansive -- and 'wild' -- Wilderlands!
:)
 

Akrasia said:
I like the solution of having one hex = 5 leagues (15 miles). (This was, I believe, Bob Bledsaw's original intention.) It makes for a far more expansive -- and 'wild' -- Wilderlands!
:)

That's not a bad idea, but if the dangers of traveling are as prevalent as they are described, I think some of the villages will be too far apart to make any sense. One or two days travel between towns was really the most that could happen for a medieval region.

Now, the Wilderlands aren't medieval Europe, I understand that, but the practicality of town location should make some sense. You get basically 24 miles a day on highway, about 18 on a road or trail, and 12-18 miles trackless depending on terrain. That's basically 3 hexes at 5miles per hex per day, or 1 hex at 5 leagues per hex. At those distances, travel between villages would be pretty dangerous in the Wilderlands, though it DOES mention that sea travel was certainly the safest, even with pirates and Skandiks abound.

Hmmm... 5 miles or 10 miles or 15 miles. I better decide that quickly, gametime starts in August.
 

catsclaw227 said:
That's not a bad idea, but if the dangers of traveling are as prevalent as they are described, I think some of the villages will be too far apart to make any sense. One or two days travel between towns was really the most that could happen for a medieval region....

You can always add lots of small hamlets and throps in between the larger towns and villages to help things 'make sense'. Pick up the original JG 'Village Book' (an inexpensive pdf) and you will have plenty of nice simple maps of villages that you can use when necessary.

Also, if you're concerned with things 'making sense', a 1 hex = 15 miles is better than the existing map, as it actually allows room for farmland, etc., around all those towns and cities.
 

Akrasia said:
You can always add lots of small hamlets and throps in between the larger towns and villages to help things 'make sense'. Pick up the original JG 'Village Book' (an inexpensive pdf) and you will have plenty of nice simple maps of villages that you can use when necessary.

Also, if you're concerned with things 'making sense', a 1 hex = 15 miles is better than the existing map, as it actually allows room for farmland, etc., around all those towns and cities.

I've been going over the map and have decided to go with 1hex = 15miles too. It makes sense to meet the agricultural requirements a region may have.

I have a ton of city/village/etc supplements and I also have the PDF of the Villages book from JG.

Thanks!
 

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