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<blockquote data-quote="ferratus" data-source="post: 4284116" data-attributes="member: 55966"><p>I'm keeping the werewolves and shifters as is because it works very well for having them as a secret druidic society. I had shelved it in the early stages of my campaign because werewolfism that spread through attacks caused problems for making them an illuminati. Now I just use a ritual to transform them instead of hereditary and I'm done.</p><p></p><p>For those that want infected werewolves, I'd make this change. If they haven't cured their disease by the next full moon, they get full on cursed lyncanthropy. That gives you time to construct what the player's stats would be while cursed for the next gaming session.</p><p></p><p>If you want to embrace your werewolfism, retrain as a shifter. Then do the various biting and claw attacks as powers, and the increased movement and other miscellanea as feats. Instead of boosting ability scores, have bonuses to attack called "savage surge". This would all be the equivalent flavor of a "control shapechange" feat in 3e.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4284116, member: 55966"] I'm keeping the werewolves and shifters as is because it works very well for having them as a secret druidic society. I had shelved it in the early stages of my campaign because werewolfism that spread through attacks caused problems for making them an illuminati. Now I just use a ritual to transform them instead of hereditary and I'm done. For those that want infected werewolves, I'd make this change. If they haven't cured their disease by the next full moon, they get full on cursed lyncanthropy. That gives you time to construct what the player's stats would be while cursed for the next gaming session. If you want to embrace your werewolfism, retrain as a shifter. Then do the various biting and claw attacks as powers, and the increased movement and other miscellanea as feats. Instead of boosting ability scores, have bonuses to attack called "savage surge". This would all be the equivalent flavor of a "control shapechange" feat in 3e. [/QUOTE]
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