Steal Minor Spell
Universal
Level: Sor/Wiz 2
Components: V, S, see text
Casting Time: 1 action and see text
Range: Close
Targets: Arcane Spellcaster
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
When you cast this spell, make a Spellcraft check (DC is equal to the target's Will save result). If you succeed, you may learn a number of 0 or 1st level spells that the target has prepaired (or knows in the case of a wizard or bard) equal to your Wisdom modifier or 1, whichever is greater. Choose one of those spells. You may not choose a spell that comes from your prohibited school.
The target no longer has that spell prepaired. In the case of a spontaneous caster, they lose a spell slot with a level equal to that of the stolen spell. (You may not steal a spell with a level higher than their highest remaining slot.) You may then cast that spell. If the casting time of the spell is 1 action or less, the spell is cast immediately. If the casting time of the spell is greater than one action, you must begin casting the spell on your next turn, or lose the ability to do so. You must satisfy all requirements of the stolen spell, including any components.
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Steal Spell
Level: Sor/Wiz 4
As Steal Minor Spell, except you may scan the target for and steal spells of 2nd level or lower.
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Steal Greater Spell
Level: Sor/Wiz 6
As Steal Minor Spell, except you may scan the target for and steal spells of 3nd level or lower.
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Steal Master Spell
Level: Sor/Wiz 8
As Steal Minor Spell, except you may scan the target for and steal spells of 4th level or lower.
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Feedback Barrier
Abjuration
Level: Sor/Wiz 6
Components: V, S
Casting time: 1 action
Ranger: personal
Target: you
Duration: 1 round/level
Save: Will negates (see text)
Spell Resistance: None
You temporariliy gain SR equal to 12 plus your caster level. In order to eaffect a creqaute who has SR with a spell, a spellcaster must roll the creature's SR or higher on 1d20 + caster level. A creature with SR may voluntarily lower it in order to accept a sepll.
Any time that a caster fails to beat your SR, they must make a Will save. If they fail, they take damage equal to 1d6 + the level of the spell that they tried to effect you with. For instance, if a Fireball fails to get through, the caster takes 1d6+3 points of damage.
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Invert Spell Resistance
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close
Target: Creature with SR
Duration: Instantaneous
Saving Throw: Will Half
Spell Resistance: No
The target creaute takes damage equal to their SR. If they succeed at the save, this damage is halved. If the target gains their SR from a magic item, this item takes the damage, too.
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Resistance Inversion Blast
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Medium
Effect: 20' radius burst
Duration: Instantaneous
Saving Throw: Will Half
Spell Resistance: No
All creautes within the radius take 1d6 damage. If any creature has Spell Resistance, add that to the amount of damage taken. A successful Will save halves the amount of damage. If a target gains their SR from a magic item, this item takes the damage, too.
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Magical Mirror Coccoon
Level: Sor/Wiz 4
Components: V, S, M (ounce of powedered mirror)
Casting Time: 1 action
Range: Short
Target: Arcane Spellcaster
Duration: 1 round / 2 levels
Saving Throw: Will Negates (see text)
Spell Resistance: Yes
The target is surrounded in a shimmering corona of magical energy. Whenever the target tries to cast a spell, they must succeed at a Will save. If they fail, the spell's magical energy reflects of the walls of the magical shell, bouncing around inside, and injuring the caster. They take damage equal to 1d6 plus the level of the spell that they tried to cast.
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So, whaddya think?
Universal
Level: Sor/Wiz 2
Components: V, S, see text
Casting Time: 1 action and see text
Range: Close
Targets: Arcane Spellcaster
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
When you cast this spell, make a Spellcraft check (DC is equal to the target's Will save result). If you succeed, you may learn a number of 0 or 1st level spells that the target has prepaired (or knows in the case of a wizard or bard) equal to your Wisdom modifier or 1, whichever is greater. Choose one of those spells. You may not choose a spell that comes from your prohibited school.
The target no longer has that spell prepaired. In the case of a spontaneous caster, they lose a spell slot with a level equal to that of the stolen spell. (You may not steal a spell with a level higher than their highest remaining slot.) You may then cast that spell. If the casting time of the spell is 1 action or less, the spell is cast immediately. If the casting time of the spell is greater than one action, you must begin casting the spell on your next turn, or lose the ability to do so. You must satisfy all requirements of the stolen spell, including any components.
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Steal Spell
Level: Sor/Wiz 4
As Steal Minor Spell, except you may scan the target for and steal spells of 2nd level or lower.
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Steal Greater Spell
Level: Sor/Wiz 6
As Steal Minor Spell, except you may scan the target for and steal spells of 3nd level or lower.
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Steal Master Spell
Level: Sor/Wiz 8
As Steal Minor Spell, except you may scan the target for and steal spells of 4th level or lower.
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Feedback Barrier
Abjuration
Level: Sor/Wiz 6
Components: V, S
Casting time: 1 action
Ranger: personal
Target: you
Duration: 1 round/level
Save: Will negates (see text)
Spell Resistance: None
You temporariliy gain SR equal to 12 plus your caster level. In order to eaffect a creqaute who has SR with a spell, a spellcaster must roll the creature's SR or higher on 1d20 + caster level. A creature with SR may voluntarily lower it in order to accept a sepll.
Any time that a caster fails to beat your SR, they must make a Will save. If they fail, they take damage equal to 1d6 + the level of the spell that they tried to effect you with. For instance, if a Fireball fails to get through, the caster takes 1d6+3 points of damage.
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Invert Spell Resistance
Level: Sor/Wiz 1
Components: V, S
Casting Time: 1 action
Range: Close
Target: Creature with SR
Duration: Instantaneous
Saving Throw: Will Half
Spell Resistance: No
The target creaute takes damage equal to their SR. If they succeed at the save, this damage is halved. If the target gains their SR from a magic item, this item takes the damage, too.
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Resistance Inversion Blast
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Medium
Effect: 20' radius burst
Duration: Instantaneous
Saving Throw: Will Half
Spell Resistance: No
All creautes within the radius take 1d6 damage. If any creature has Spell Resistance, add that to the amount of damage taken. A successful Will save halves the amount of damage. If a target gains their SR from a magic item, this item takes the damage, too.
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Magical Mirror Coccoon
Level: Sor/Wiz 4
Components: V, S, M (ounce of powedered mirror)
Casting Time: 1 action
Range: Short
Target: Arcane Spellcaster
Duration: 1 round / 2 levels
Saving Throw: Will Negates (see text)
Spell Resistance: Yes
The target is surrounded in a shimmering corona of magical energy. Whenever the target tries to cast a spell, they must succeed at a Will save. If they fail, the spell's magical energy reflects of the walls of the magical shell, bouncing around inside, and injuring the caster. They take damage equal to 1d6 plus the level of the spell that they tried to cast.
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So, whaddya think?
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