Gundark
Explorer
My wife and I were talking about the new edition of D&D (yeah she plays
, however she's definetly not into it as much as I am
). My wife was mentioning she hated how you had to look things up all the time, espically with regards to magic and spells. The game designers have talked about cutting the look up time with lots of different rules (grappling, AoO, etc). I havn't heard anything regarding the streamling of the magic system. I'm sure that WotC is working on this.
The question is: How much streamlining would you want with magic? She stated she hated the spells that took more than a few paragraphs to describe their effects. Pause game and read the long description of spell x to try to find the answer you're looking for.
Now yes, reading ahead when it's not your turn is helpful, but it's not always the solution to the problem.
Currently we're playing Warhammer roleplay. Casters are limited to about 15 spells depending on the lore they're using. Spells in Warhammer are only a few paragraphs in length at the most. And because their simple, they're quick to remember and understand.
Now this system works well for Warhammer, but I imagine we would want more substance with 4e.
So what would your ideal 4e spells look like?


The question is: How much streamlining would you want with magic? She stated she hated the spells that took more than a few paragraphs to describe their effects. Pause game and read the long description of spell x to try to find the answer you're looking for.
Now yes, reading ahead when it's not your turn is helpful, but it's not always the solution to the problem.
Currently we're playing Warhammer roleplay. Casters are limited to about 15 spells depending on the lore they're using. Spells in Warhammer are only a few paragraphs in length at the most. And because their simple, they're quick to remember and understand.
Now this system works well for Warhammer, but I imagine we would want more substance with 4e.
So what would your ideal 4e spells look like?