Grand Poobah
First Post
Hi,
I have a few questions regarding the spell magic jar and wondered if anyone can help me.
The spell description gives this paragraph:
If you are successful, your life force occupies the host body, and the host’s life force is imprisoned in the magic jar. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body.
The parts in bold are the bits I’m specifically interested in.
If Wizard A successfully takes over Wizard B’s body, what spells does Wizard A have access to?
a) None – his “new” body doesn’t keep any of Wizard B's spells/SAs (as stated in the description) and he doesn’t have access to the spells he revised as they are “imprinted” in the brain of his original body.
b) Wizard A’s spells – when he takes over Wizard B he keeps his own spells and can cast them (assuming the host has the physical capability and correct components) as his mental faculties are transferred to the new host.
c) Wizard B’s spells – Wizard A can cast any spells that both he and Wizard B knows as Wizard A knows the correct gestures, verbal components etc i.e. if Wizard B had revised fireball, Wizard A has it in his spell book, he can cast Wizard B's fireball.
Some more questions:
a) Could Wizard A rest and revise spells from his own and/or Wizard B’s spell books?
b) If Wizard A was a specialist and had restricted schools could he revise spells from those schools while in Wizard B’s body?
c) If Wizard A is able to cast spells of any sort while inhabiting Wizard B, would the caster level be A or B's?
Thanks in advance for any help, links etc.
EDIT: I should add this is in the 3.5 version of the game.
I have a few questions regarding the spell magic jar and wondered if anyone can help me.
The spell description gives this paragraph:
If you are successful, your life force occupies the host body, and the host’s life force is imprisoned in the magic jar. You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities. A body with extra limbs does not allow you to make more attacks (or more advantageous two-weapon attacks) than normal. You can’t choose to activate the body’s extraordinary or supernatural abilities. The creature’s spells and spell-like abilities do not stay with the body.
The parts in bold are the bits I’m specifically interested in.
If Wizard A successfully takes over Wizard B’s body, what spells does Wizard A have access to?
a) None – his “new” body doesn’t keep any of Wizard B's spells/SAs (as stated in the description) and he doesn’t have access to the spells he revised as they are “imprinted” in the brain of his original body.
b) Wizard A’s spells – when he takes over Wizard B he keeps his own spells and can cast them (assuming the host has the physical capability and correct components) as his mental faculties are transferred to the new host.
c) Wizard B’s spells – Wizard A can cast any spells that both he and Wizard B knows as Wizard A knows the correct gestures, verbal components etc i.e. if Wizard B had revised fireball, Wizard A has it in his spell book, he can cast Wizard B's fireball.
Some more questions:
a) Could Wizard A rest and revise spells from his own and/or Wizard B’s spell books?
b) If Wizard A was a specialist and had restricted schools could he revise spells from those schools while in Wizard B’s body?
c) If Wizard A is able to cast spells of any sort while inhabiting Wizard B, would the caster level be A or B's?
Thanks in advance for any help, links etc.
EDIT: I should add this is in the 3.5 version of the game.
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