Greenfield
Adventurer
When our current campaign began, I included a clash of armies.
A Roman Legion has about 5000 men. I laid it out as a line of 1000 footmen with shields, a line behind them with spears and a third line with long spears. That left me a few thousand for reserves, officers, cohort of archers, etc.
The enemy wasn't as well organized, but just as numerous.
In short, a battle line nearly a mile long, with a battlefield depth of nearly half a mile.
The reason for this, aside from just the grandeur of an armed conflict on that scale, was to emphasize why Wizards don't rule the world. Fireballs are all well and good, but a circle of destruction 40 feet wide is a drop in the ocean in a conflict of that scale, and even the battle hardened veteran spell caster run out of spells in the first 10 minutes of a battle that will last all day.
So, what level do you think a spell or caster should be before they start to cast Slay Army type spells?
I ask this for a reason: I came across a spell which, as written and with no rules lawyering or feat-stacking, seems to strongly resemble Slay Army, or Raze Town. It's in a WOTC book, not some third-party power fest, and while the range is oddly expressed (40 ft/level, as opposed to the traditional "Short", "Medium", or "Long"), I don't think it's a typo.
It's 6th level. Should a 6th level spell equal Slay Army?
A Roman Legion has about 5000 men. I laid it out as a line of 1000 footmen with shields, a line behind them with spears and a third line with long spears. That left me a few thousand for reserves, officers, cohort of archers, etc.
The enemy wasn't as well organized, but just as numerous.
In short, a battle line nearly a mile long, with a battlefield depth of nearly half a mile.
The reason for this, aside from just the grandeur of an armed conflict on that scale, was to emphasize why Wizards don't rule the world. Fireballs are all well and good, but a circle of destruction 40 feet wide is a drop in the ocean in a conflict of that scale, and even the battle hardened veteran spell caster run out of spells in the first 10 minutes of a battle that will last all day.
So, what level do you think a spell or caster should be before they start to cast Slay Army type spells?
I ask this for a reason: I came across a spell which, as written and with no rules lawyering or feat-stacking, seems to strongly resemble Slay Army, or Raze Town. It's in a WOTC book, not some third-party power fest, and while the range is oddly expressed (40 ft/level, as opposed to the traditional "Short", "Medium", or "Long"), I don't think it's a typo.
It's 6th level. Should a 6th level spell equal Slay Army?
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