Ralts Bloodthorne
First Post
The final tribe of barbarians has been subdued, their lands absorbed into the Old Kingdom, and Pelor's glory spreads from the Skyraker Mountains to the Nastell Ocean. The God King Ostrak, anointed by Pope Reginald XXI, had declared that the Old Kingdom ruled all of the known world, that all of its peoples bowed to him, and that Pelor's might held sway over all.
However, news had been brought to the God King that an exploratory ship had discovered a new land, many weeks of sail travel from the Old Kingdom, if a ship was willing to follow the setting sun. This pleased the God King, for it meant that there was new lands for the word of Pelor to spread to, and Pope Reginald XXII blessed the colonization effort.
Over the next year, many ships left, but only a handful returned, but each of those ships reported success, that they had landed colonists and supplies onto the shores of the New World. Six colonies and four military garrisons had been landed, and the Old Kingdom bureaucrats relished the thought of new taxes, new loots, new peoples, and new cities.
Undesirables were rounded up, to provide labor for the struggling colonies, people that the Old Kingdom would not miss. Beggars, thieves, street performers, outspoken church officials, ambitious political appointees, soldiers who the old Kingdom had not been able to buy out.
These undesirables were loaded into the Galleons that made up the 2nd Colonization Armada, along, and the ships set sail amidst great fanfare.
At sea, those who had begged for a royal charter and those who were press ganged into the journey began to blur. Each person was assimiliated into the colonization effort. During a great storm the Armada was seperated, and those of the O.K.N. Endevour watched as the O.K.N. Justicar broke up in the storm and sunk.
The Endevour made its way alone to Charlotte's Port, a colony only a few days older than 6 months, with a natural harbor, quickly sloping hillside, and cliff to either side. The new colonists were ordered to help unload the colony supplies, as the residents of Charlotte's Port answered the summons of the church bells to assist in the unloading of the ship.
Once the ship was unloaded, the new colonists then helped load boxes and crates returning to the Old Kingdom, and watched the 83rd Legion, 9th Century march aboard the ship. The Endevor cast off its lines, and sailed off into the seas.
The new colonists were given a speech by Militant Bishop Leonidas Christopherson, a high ranking member of the Church of Pelor and the spiritual/political guide of Charlotte's Port. Those colonists who were not properly outfitted were given clothing, daggers, and other things. Males recieved pocket watches, females recieved "Virtue Keepers" (Daggers), and children recieved small hand axes to chop wood.
Each colonist family, group, or individual would be responsible for clearing and settling their own property, and after three days of rest, the group would be expected to find and choose a plot of land within a week.
When asked, Bishop Christopherson dismissed the idea of a native species of hominids or intelligence, as nobody had reported or even seen any sign of a civilization, or even of a barbaric tribe.
Those who had not already gravitated into a group, or arrived with a family, were placed together, and so it was the Verdoon the Storm Witch; Hoggle, veteran of the Last Great War; Kalife, fresh from the massive commune/farms of the Old Empire; and Ambrosia the Pelorian Nun; found themselves assigned to work with one another.
****
Verdoon asked about the strange construction appearing, how the church was made entirely of granite and basalt blocks, complete with lead shingles, and how most of the houses were too, and was informed that apparently the soldiers built all of it before the colonists arrived.
Ambrosia was assigned a room in the church, and met Bishop Christopherson and Sister Alishia. The Bishop assigned her with the duty of taking the wagon in the mornings and gathering up the children from the six outlying farms and bringing them in for daily lessons.
Hoggle discovered that there was no need for a guard force, as the colony only staked out 4 people each night to watch the woods. He walked around the pallisade surrounding the colony, noting its wood construction, and staring into the misty heavy woods outside the pallisade.
Kalife went to bed early, pulling out the small stone he'd poured so much of himself into and named "Acorn", and they talked to one another.
----------------------------------------------------
I needed a new campaign setting. Shtar had finally been shut down, and the gaming group I had been part of, we'd jumped ship after some unpleasantness. So, rather than actually put any effort into it, I decided to run with it.
First, the PC's know almost nothing about the place they are except the following:
Each male was given a frock coat, a pea coat, knee boots, a pilgrim hat (complete with polished brass buckle), a brass pocket watch, an eating knife, a spear, and some other sundries.
Women recieved: Petticoats, pantaloons, corsets, cloaks & shawls, an eating knife, a dagger for guarding her virtue, a cooking pot, a ladle, a frying pan, and some other sundries.
All players wanted exploration and mystery, and were tired of hack and slash. They wanted to be completely in the dark about almost everything, and have to find it out over time. They wanted a new world, one that none of them had ever played in.
So they got it.
Next Up: The Chicken, the Farm, and the Endevour Returns
However, news had been brought to the God King that an exploratory ship had discovered a new land, many weeks of sail travel from the Old Kingdom, if a ship was willing to follow the setting sun. This pleased the God King, for it meant that there was new lands for the word of Pelor to spread to, and Pope Reginald XXII blessed the colonization effort.
Over the next year, many ships left, but only a handful returned, but each of those ships reported success, that they had landed colonists and supplies onto the shores of the New World. Six colonies and four military garrisons had been landed, and the Old Kingdom bureaucrats relished the thought of new taxes, new loots, new peoples, and new cities.
Undesirables were rounded up, to provide labor for the struggling colonies, people that the Old Kingdom would not miss. Beggars, thieves, street performers, outspoken church officials, ambitious political appointees, soldiers who the old Kingdom had not been able to buy out.
These undesirables were loaded into the Galleons that made up the 2nd Colonization Armada, along, and the ships set sail amidst great fanfare.
At sea, those who had begged for a royal charter and those who were press ganged into the journey began to blur. Each person was assimiliated into the colonization effort. During a great storm the Armada was seperated, and those of the O.K.N. Endevour watched as the O.K.N. Justicar broke up in the storm and sunk.
The Endevour made its way alone to Charlotte's Port, a colony only a few days older than 6 months, with a natural harbor, quickly sloping hillside, and cliff to either side. The new colonists were ordered to help unload the colony supplies, as the residents of Charlotte's Port answered the summons of the church bells to assist in the unloading of the ship.
Once the ship was unloaded, the new colonists then helped load boxes and crates returning to the Old Kingdom, and watched the 83rd Legion, 9th Century march aboard the ship. The Endevor cast off its lines, and sailed off into the seas.
The new colonists were given a speech by Militant Bishop Leonidas Christopherson, a high ranking member of the Church of Pelor and the spiritual/political guide of Charlotte's Port. Those colonists who were not properly outfitted were given clothing, daggers, and other things. Males recieved pocket watches, females recieved "Virtue Keepers" (Daggers), and children recieved small hand axes to chop wood.
Each colonist family, group, or individual would be responsible for clearing and settling their own property, and after three days of rest, the group would be expected to find and choose a plot of land within a week.
When asked, Bishop Christopherson dismissed the idea of a native species of hominids or intelligence, as nobody had reported or even seen any sign of a civilization, or even of a barbaric tribe.
Those who had not already gravitated into a group, or arrived with a family, were placed together, and so it was the Verdoon the Storm Witch; Hoggle, veteran of the Last Great War; Kalife, fresh from the massive commune/farms of the Old Empire; and Ambrosia the Pelorian Nun; found themselves assigned to work with one another.
****
Verdoon asked about the strange construction appearing, how the church was made entirely of granite and basalt blocks, complete with lead shingles, and how most of the houses were too, and was informed that apparently the soldiers built all of it before the colonists arrived.
Ambrosia was assigned a room in the church, and met Bishop Christopherson and Sister Alishia. The Bishop assigned her with the duty of taking the wagon in the mornings and gathering up the children from the six outlying farms and bringing them in for daily lessons.
Hoggle discovered that there was no need for a guard force, as the colony only staked out 4 people each night to watch the woods. He walked around the pallisade surrounding the colony, noting its wood construction, and staring into the misty heavy woods outside the pallisade.
Kalife went to bed early, pulling out the small stone he'd poured so much of himself into and named "Acorn", and they talked to one another.
----------------------------------------------------
I needed a new campaign setting. Shtar had finally been shut down, and the gaming group I had been part of, we'd jumped ship after some unpleasantness. So, rather than actually put any effort into it, I decided to run with it.
First, the PC's know almost nothing about the place they are except the following:
- The oldest non-military colony is 6 months old, the oldest military colony is 2 years old.
- The trip back is around 3 months (actually 72 days, for GM reference)
- The soldiers of the colony all left, and took a lot of crates with them
- The God King was recently crowned, as of 5 years ago
- Charlotte's Port contains 425 souls.
- While pocket watches, church/city hall clocks, and huge ships are available, gunpowder is not.
- The Witch is a "Church Approved" witch, bearing tattoos around the wrist signifying her bondage to the church.
- Hoggle was there when the last barbarian tribe was exterminated, and the rule of the Old Kingdom was firmly established.
- The Old Kingdom encompasses the entire known world.
- There are no creatures around Charlotte's Port that are demihumans or humaniods.
Each male was given a frock coat, a pea coat, knee boots, a pilgrim hat (complete with polished brass buckle), a brass pocket watch, an eating knife, a spear, and some other sundries.
Women recieved: Petticoats, pantaloons, corsets, cloaks & shawls, an eating knife, a dagger for guarding her virtue, a cooking pot, a ladle, a frying pan, and some other sundries.
All players wanted exploration and mystery, and were tired of hack and slash. They wanted to be completely in the dark about almost everything, and have to find it out over time. They wanted a new world, one that none of them had ever played in.
So they got it.
Next Up: The Chicken, the Farm, and the Endevour Returns