Caller in Darkness (Advanced) CR 16
CE Huge undead (incorporeal, psionic)
(XPH 191)
Init +6; Senses Darkvision 60ft; Listen +21, Spot +21; Blind-Fight; Focused Perception* (blindsense 60ft for 1round)
Aura unnatural (30ft. animals must make Will DC 31 to avoid being panicked)
Languages Common, Flan, Oeridian, Suloise
* requires expend focus
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AC 15, touch 15, flat-footed 13 (+5 deflection, +2Dex, -2 size)
Miss Chance 50% (incorporeal)
hp 247 (33HD)
Immune Ability drain, critical hits, death effects, disease, energy drain, exhaustion, fatigue, fear, mind-affecting effects, non-lethal damage, paralysis, physical ability damage, poison, sleep, stunning, or any effect that requires a Fort save.
Fort +11, Ref +13, Will +20
Vulnerable Sunlight (cannot attack; can only take a single standard or move action each turn)
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Spd fly 60ft (good) (12 squares)
Melee 4 incorporeal touches +16 (3d6 + steal essence)
Space 15ft; Reach 15ft
Base Atk +16; Grp -
Atk Options Combat Expertise (+5 deflection AC, -5 to hit); Combat Reflexes (3 AOO per round)
Special actions Steal essence (30ft); Greater Psionic Endowment (DC+2)*; Psionic Meditation (refocus as move action)
Psi-Like Abilities (CL 21st):
1/day — co-opt concentration (Will DC21 negates)
3/day — quickened psychic crush (free, Will DC16 partial, 9d6), quickened concussion blast (free, no save, 9d6, 2 targets within 15ft)**, death urge (Will DC25 negates, 4 rounds), suggestion, psionic (close, Will DC 17 negates)
At will — concussion blast (s.a.), ego whip (5d4 Cha damage and daze 1 round, DC25 Will half), mind thrust (close, 21d10, DC26 Will negates), clairvoyant sense, detect psionics
* requires expend focus; ** or 8d6, 3 targets, or 7d6, 4 targets, etc.
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Abilities Str -, Dex 14, Con -, Int 14, Wis 14, Cha 21
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Focused Perception, Greater Fortitude, Greater Psionic Endowment, Improved Initiative, Psionic Endowment, Psionic Meditation, Quickened Psi-Like Ability (concussion blast, psychic crush), Weapon Finesse
Skills Concentration +18, Hide +30, Intimidate +22, Knowledge (psionics) +21, Listen +21, Psicraft +21, Search +19, Sense Motive +19, Spot +21
Possessions -
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Manifestation (Su) When manifested it can be harmed only by other incorporeal creatures, magic weapons, or spells, with a 50% chance to ignore any damage from a corporeal source. A manifested caller can pass through solid objects at will, and its own attacks pass through armor. A manifested caller always moves silently.
Steal Essence (Su) Free; draw life essence of intelligent creatures slain by its touch attack into it. As a standard action (provoking AOO) it can draw the essence of a helpless creature within 30ft into it. In both cases it gains 12 temp. hp that last for 1 hour.