Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Manifesto of the powergamer (rant), part I
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="abri" data-source="post: 480344" data-attributes="member: 1080"><p>Yes, I am a powergamer and I am not alone </p><p>Yes, when I create a character I expect him to survive. I expect him to have the abilities to survive (otherwise how would he have survived before?). Not not dominate the world and be able to defeat any monster without a sweat, just be able to survive... </p><p>I design my characters by first making a rough estimate of the stats and abilities I want to play, then write a 2-3 pages background. THEN I come back to his stats to reflect the background I have written and add a little more background. Of course he is going to be efficient: if he made it to L1 wizard or fighter (or whatever...) he is different from your average peasant, he has seen some adventures and survived.</p><p>When I design a spellcaster, I give him the spells he needed to go through the hardship I described in his background: if he made it then he knew the trick.</p><p></p><p>Yes efficient character are realistic: how can one be trained as an adventuring mage without learning the minimum skills to survive down there? As a real life comparaison: you don't make it out of engineering school without the skill for at least one job. </p><p></p><p>I am fed up, when players who just don't bother to take the time to think about their PC abilities, cry "powergamer" at the top of their lung when someone use what I can only see as clever strategy.</p><p>Yes the rules allows a L1 wizard to have an AC of 23 if needed. Yes a L1 fighter can inflict over 14 points of damage average per turn...</p><p>Honnestly an adventurer is supposed to be someone out of the ordinary, someone who can rise against the challenges. Stories are made of heroes that survived against the odds: this is how I play my character. I expect to be injured, I see death as a possibility, but my characters won't die before I've tried every tricks and strategy I can think of.</p><p></p><p>And as a DM that's what I expect from my players: team work and efficient strategy, because that's what they'll be facing. </p><p>Yes a group of gobelins can kill a L10 parties.</p><p>The same way a cleverly played group can take on "invincible foes".</p><p>Part II of the rant, powergamer and powerless-gamer in a group.</p><p>Coming soon</p><p></p><p>Ps: As you can tell English is not my main language.</p></blockquote><p></p>
[QUOTE="abri, post: 480344, member: 1080"] Yes, I am a powergamer and I am not alone Yes, when I create a character I expect him to survive. I expect him to have the abilities to survive (otherwise how would he have survived before?). Not not dominate the world and be able to defeat any monster without a sweat, just be able to survive... I design my characters by first making a rough estimate of the stats and abilities I want to play, then write a 2-3 pages background. THEN I come back to his stats to reflect the background I have written and add a little more background. Of course he is going to be efficient: if he made it to L1 wizard or fighter (or whatever...) he is different from your average peasant, he has seen some adventures and survived. When I design a spellcaster, I give him the spells he needed to go through the hardship I described in his background: if he made it then he knew the trick. Yes efficient character are realistic: how can one be trained as an adventuring mage without learning the minimum skills to survive down there? As a real life comparaison: you don't make it out of engineering school without the skill for at least one job. I am fed up, when players who just don't bother to take the time to think about their PC abilities, cry "powergamer" at the top of their lung when someone use what I can only see as clever strategy. Yes the rules allows a L1 wizard to have an AC of 23 if needed. Yes a L1 fighter can inflict over 14 points of damage average per turn... Honnestly an adventurer is supposed to be someone out of the ordinary, someone who can rise against the challenges. Stories are made of heroes that survived against the odds: this is how I play my character. I expect to be injured, I see death as a possibility, but my characters won't die before I've tried every tricks and strategy I can think of. And as a DM that's what I expect from my players: team work and efficient strategy, because that's what they'll be facing. Yes a group of gobelins can kill a L10 parties. The same way a cleverly played group can take on "invincible foes". Part II of the rant, powergamer and powerless-gamer in a group. Coming soon Ps: As you can tell English is not my main language. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Manifesto of the powergamer (rant), part I
Top