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Manifesto of the powergamer (rant), part I
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<blockquote data-quote="Sammael99" data-source="post: 480543" data-attributes="member: 1157"><p>Well, abri, I woulnd't call what you describe exactly powergaming.</p><p></p><p>To me, powergaming is character optimisation at the detriment of anything else in the game. It's when the combination of cool spells you can cast is more important than who your character is, what he does, the plot, the gameworld, etc. </p><p></p><p>What you describe is survivalism. Fair enough. I've noted three trends in character development :</p><p></p><p>Survivalism is the optimisation of the character for survival against anything.</p><p></p><p>Specialisation is the optimisation of the character towards one character aspect or activity (which may or may not help survival)</p><p></p><p>Flavour is an attempt at realism through allocation of character power to non-vital statistics. </p><p></p><p>The mix between the three usually depends on the game played and the player. I have no objection to any of them as long as my players realise that the most important aspect is who they are, what the do, and how they interact with the gameworld. </p><p></p><p>In other words, a player who spends his sessions leafing through the PHB to know which feat he'll pick at the next level annoys me muchly. If he does it between games, I'm happy.</p><p></p><p>However I do dislike both extremes of the spectrum between character optimisation and character flavour. The optimisation extreme, in my mind, is rule bending, ie. twisting the spirit of the rules, spells, feats, whatever, to achieve something that they weren't meant to do. That, to me, is playing MtG, not role-playing. The other extreme is the character that's so unusual, role-playing wise, that he is unplayable and contributes nothing to the party...</p><p></p><p>All the realm in between is fair game in my games, as long as everyone has fun and I do too !</p></blockquote><p></p>
[QUOTE="Sammael99, post: 480543, member: 1157"] Well, abri, I woulnd't call what you describe exactly powergaming. To me, powergaming is character optimisation at the detriment of anything else in the game. It's when the combination of cool spells you can cast is more important than who your character is, what he does, the plot, the gameworld, etc. What you describe is survivalism. Fair enough. I've noted three trends in character development : Survivalism is the optimisation of the character for survival against anything. Specialisation is the optimisation of the character towards one character aspect or activity (which may or may not help survival) Flavour is an attempt at realism through allocation of character power to non-vital statistics. The mix between the three usually depends on the game played and the player. I have no objection to any of them as long as my players realise that the most important aspect is who they are, what the do, and how they interact with the gameworld. In other words, a player who spends his sessions leafing through the PHB to know which feat he'll pick at the next level annoys me muchly. If he does it between games, I'm happy. However I do dislike both extremes of the spectrum between character optimisation and character flavour. The optimisation extreme, in my mind, is rule bending, ie. twisting the spirit of the rules, spells, feats, whatever, to achieve something that they weren't meant to do. That, to me, is playing MtG, not role-playing. The other extreme is the character that's so unusual, role-playing wise, that he is unplayable and contributes nothing to the party... All the realm in between is fair game in my games, as long as everyone has fun and I do too ! [/QUOTE]
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