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Many Campaigns, One Finale?
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<blockquote data-quote="Gwaihir" data-source="post: 2203001" data-attributes="member: 14487"><p>We had a situation once where I concluded two campaigns simultaneously. The first campaign was a 2E campaign about 3 years running in which I was a player, that was left hanging when we all took a 1 year hiatus when I started to travel for Business. </p><p>The second was a 2 year campaign I DMed that we fired up when 3e came out, with all the same players less the DM from the first campaign.</p><p></p><p>The first campaign pivoted around a big bad orb, the relic of an evil God that the party had to destroy. The second campaign, set in a completely different world, revolved around a PC mages quest for glory against a group of other mages. Eventually I strung the two togther so that the first campaigns group was working "against" the second group to recover the Orb, Then they had to work together, running both their characters, to destroy it. The look on the players faces when they realized that the competition was their own previous characters is one on my highlights of DMing.</p><p></p><p>I ended the campaign by having them shot into the Astral plane upon destruction of the orb. They were eventually called back to reality by a very old man on a hill with acncient ruins who told them:</p><p></p><p>Darn. You are not the heros I was hoping for!</p><p>My name is Merlin.</p><p>Well, Welcome to the year 1940. We have reached our darkest hour, His majesties government has need of you...</p><p></p><p>I then eplilogued that the wizard wound up working on the Manhattan Project, the Fighter died storming the beaches at Normandy etc.</p></blockquote><p></p>
[QUOTE="Gwaihir, post: 2203001, member: 14487"] We had a situation once where I concluded two campaigns simultaneously. The first campaign was a 2E campaign about 3 years running in which I was a player, that was left hanging when we all took a 1 year hiatus when I started to travel for Business. The second was a 2 year campaign I DMed that we fired up when 3e came out, with all the same players less the DM from the first campaign. The first campaign pivoted around a big bad orb, the relic of an evil God that the party had to destroy. The second campaign, set in a completely different world, revolved around a PC mages quest for glory against a group of other mages. Eventually I strung the two togther so that the first campaigns group was working "against" the second group to recover the Orb, Then they had to work together, running both their characters, to destroy it. The look on the players faces when they realized that the competition was their own previous characters is one on my highlights of DMing. I ended the campaign by having them shot into the Astral plane upon destruction of the orb. They were eventually called back to reality by a very old man on a hill with acncient ruins who told them: Darn. You are not the heros I was hoping for! My name is Merlin. Well, Welcome to the year 1940. We have reached our darkest hour, His majesties government has need of you... I then eplilogued that the wizard wound up working on the Manhattan Project, the Fighter died storming the beaches at Normandy etc. [/QUOTE]
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Many Campaigns, One Finale?
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