Map making software that makes easy use of tiles/geomorphs.

Thomas Shey

Legend
So, in my infinite wisdom, in my current campaign (Eclipse Phase)) I decided to go with hex grids on the battlemaps I'm using with Maptool.

This isn't a problem with regular, imported complete maps. But because of the nature of hex grids, snap-to-grid usage with tiles (normally a fairly easy way to use them with square grids, though that's not unlimited depending on the tile maker) doesn't work well. Quirks of Maptool mean that even placing them with a square grid on, turning off snap-to-grid, then turning on the hex grid doesn't work, at least if you're resizing the tiles in use (the change of grid resizes them back to native size).

Now, there's two solutions to this I can currently use:

1, I turn off the snap to grid when placing the tiles on Maptool and just assemble them manually. This can work but its fussy and when zoomed in tends to show artifacts of having done that.

2. I assumble them in Fractal Mapper, then output the map it produces and import that image. This also works but Fractal Mapper is overkill for the job and getting the tiles to the right relative sizes can be fussy.


So what I'm wondering is if someone knows of a mapmaking program that can use external tiles/geomorphs to assumble maps, makes resizing the tiles for use straightforward, and then export it as an image? (If anyone is prone to suggesting GIMP, it and I don't get along).
 

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Inkarnate is free, and the paid version is around $5/month. Its pretty easy to figure out, I did and I had zero luck with Campaign Cartographer.

 

I don't know of any. But I have updated a list of map making applications with some brief notes. You might find one there that will work for you. https://www.fantasygrounds.com/forums/showthread.php?87052-Map-Making-Software-Summary
The ones from that list to look at first:
  • Dungeon Painter Studio
  • DungeonScrawl
  • Tiled : Tiled
  • Hextml
  • MapForge
  • Wordographer 2025

I was a backer of Mapforge, but it never seemed to work as well as it should have. Worldographer really wants to deal with hexes from the get-go so its not going to be any easier to work with than Maptool in hex mode. I'll give the others a look; I also wonder if it would be worth taking a flier on Dundgeodraft.
 

Inkarnate is free, and the paid version is around $5/month. Its pretty easy to figure out, I did and I had zero luck with Campaign Cartographer.

I had actually looked at Inkarnate briefly, but I should have mentioned I have an antipathy to anything dependent on online usage, or that has an ongoing cost.
 

Inkarnate is free, and the paid version is around $5/month. Its pretty easy to figure out, I did and I had zero luck with Campaign Cartographer.

I absolutely LOVE Campaign Cartographer.

Having said that, I have used it since its DOS version way back in the early 90s(?) and am well aware that it was orignally based off a CAD programs.

Today's programs let you get close to CC3's details and flexibility, without the advanced learning curve....so if I was choosing today...I might chose differently.

But CC3 has got my back and I love the effects and look you can accomplish.

Unconquered Kingdoms Trace v4.PNG
 


I used CC early on extensively, but I think its overkill for my use these days. Heck, a lot of times Fractal Mapper is overkill, and it does't go into the weeds as much as CC Currently I'm planning to look into DungeonDraft and Tiled in more detail, but I'll still at least look at other suggestions--they just have to have the capacity to import exterior art assets (i.e. tiles and geomophs ) and use them in a way that isn't more clumsy than my extent options.
 

Having said that, I have used it since its DOS version way back in the early 90s(?) and am well aware that it was orignally based off a CAD programs.
I started trying to figure the program out with CC2 around 2000. Here is the irony; I was a Mechanical Designer and used CAD since the mid-late 90s. I think I thought it would operate like CAD and kept trying to force it to. I couldn't get the hang of it and gave up.
 

I started trying to figure the program out with CC2 around 2000. Here is the irony; I was a Mechanical Designer and used CAD since the mid-late 90s. I think I thought it would operate like CAD and kept trying to force it to. I couldn't get the hang of it and gave up.
I always think it should work like other vector design software and it is always so fundamentally different. Of course I only tried it very recently. Haven't given up yet if I can find the time.
 

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